Deck & Commander Strategies

Ria Ivor, Bane of Bladehold
Generate value and board presence by preventing damage to a key creature, creating numerous toxic 1/1 colorless Friction tokens that cannot be blocked and can chip away at opponents.

Atraxa, Praetors' Voice
Leverage the proliferate mechanic to build up counters on creatures and planeswalkers, creating overwhelming threats and control elements through incremental growth.

Vadrik, Astral Archmage
Utilize a storm archetype by casting multiple spells to generate card draw, token production, and graveyard synergy, aiming to copy spells and combo off for a game-winning series of plays.

Zur, Eternal Schemer
Animate enchantments into creatures with powerful combat abilities and hexproof, focusing on sagas and enchantment-based synergies to control the board and win through attrition and utility.
Gameplay Insights
- 1
Zur's ability to animate enchantments into creatures with death touch, lifelink, and hexproof created a resilient board state that was difficult to remove.
- 2
Ria Ivor's damage prevention triggering token creation leveraged combat phases to build an army of unblockable toxic creatures, pressuring opponents steadily.
- 3
Atraxa's proliferate triggered at the beginning of the upkeep provided steady incremental advantage, especially on planeswalkers and counters, forcing opponents to respond or be overwhelmed.
- 4
Vadrik's storm playstyle involved carefully sequencing spells to maximize card draw and token generation, setting up a potential combo finish by recasting spells from the graveyard.
- 5
Players recognized key threats early, with attention on Atraxa's super friends planeswalker strategy and Vadrik’s growing storm presence, prompting tactical targeting and board wipes discussions.
Notable Cards
-

Goblin Electromancer
Gameplay Summary
The game began with each player setting up their board and establishing their strategies early on.
Ria Ivor focused on generating a board presence with tokens via her damage prevention ability, aiming to overwhelm opponents with numerous toxic creatures.
Zur relied heavily on enchantments, animating them into formidable creatures with death touch, lifelink, and hexproof, and leveraging sagas as a core part of his strategy.
Atraxa took advantage of proliferate to build up counters on various permanents, including planeswalkers and creatures, seeking to dominate through incremental advantages and board control.
Vadrik pursued a storm-based approach, casting multiple spells to draw cards, produce tokens, and eventually combo off by recasting spells from the graveyard to finish the game.





















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