Deck & Commander Strategies
Tatyova, Benthic Druid
Ramp mana and draw cards through landfall triggers, aiming to control the game with Mystic Sanctuary and win through an extra turns loop.
Kinnan, Bonder Prodigy
Ramp heavily using the commander to generate large mana, deploy hard-to-interact permanents, and flip into massive threats for closing the game.
Tevesh Szat, Doom of Fools / Kraum, Ludevic's Opus
Grixis midrange focused on grinding card advantage with Commander synergy and winning through classic combos like Thassa's Oracle and breach.
Tymna the Weaver / Kraum, Ludevic's Opus
Control and grind advantage with targeted removal, protection from white, and execute classic Oracle and breach combo lines to win.
Gameplay Insights
- 1
Matt used Gilded Drake to exchange control of a key threat, disrupting opponents' board states effectively.
- 2
Matt cleverly bounced and recast Manglehorn with Mana Crypt to break potential combos and present infinite mana loops.
- 3
The loop involving Lion's Eye Diamond and Mana Crypt allowed infinite colorless mana generation and full deck draw, enabling a Thassa's Oracle instant-win combo.
- 4
The interaction between Timna's card draw ability and life payment helped maintain resource flow and pressure.
- 5
Players used trade routes and bounce effects like Channeler Initiate and land bounce to maximize landfall triggers and disrupt opponents' mana bases.
- 6
Targeted removal such as Swords to Plowshares was timed to remove key utility creatures, maintaining board control.
Notable Cards
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Tatyova, Benthic Druid
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Tevesh Szat, Doom of Fools
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Kraum, Ludevic's Opus
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Kinnan, Bonder Prodigy
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Tymna the Weaver
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Mystic Sanctuary
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Thassa's Oracle
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Lion's Eye Diamond
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Mana Crypt
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Gilded Drake
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Swords to Plowshares
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Arcane Signet
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Burning-Tree Emissary
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Seedborn Muse
Gameplay Summary
This high-level cEDH multiplayer game featured a dynamic clash between four competitive decks led by Tatyova, Kinnan, Tevesh/Kraum, and Tymna/Kraum.
Early turns saw players establishing mana bases and developing board presence with ramp, utility creatures, and disruption.
The game steadily escalated in complexity as Matt (Tymna/Kraum) leveraged his commanders to generate card advantage and control the board through targeted removal and bouncing effects.
A pivotal moment came when Matt used interaction like Gilded Drake and other bounce spells to disrupt opponents' key pieces while setting up a powerful card draw and mana generation loop with Lion's Eye Diamond and Mana Crypt.
This loop enabled him to draw his entire deck and assemble a winning sequence involving Thassa's Oracle, ending the game decisively.
Throughout, players used efficient disruption and resource management to try to outpace each other, but Matt's ability to generate infinite mana and draw through his deck secured the victory.