Deck & Commander Strategies

Hakbal of the Surging Soul
Utilizes landfall and recursion to ramp aggressively while generating tokens. Focuses on controlling the board with efficient creatures and synergy from life gain.

Marneus Calgar
Aggressive creature-based deck that uses first strike, menace, and life-loss triggers to apply pressure. Capitalizes on powerful 40k-themed creatures to dominate combat.

Teval, the Balanced Scale
Graveyard-centric milling strategy that creates zombie druid tokens when cards leave the graveyard. Combines milling with land recursion to ramp and overwhelm opponents.

Shiko and Narset, Unified
Merfolk tribal deck focused on leveraging creature type synergies, +1/+1 counters, and card draw. Generates flying token creatures through non-creature spells and explores to grow board presence.
Gameplay Insights
- 1
The Merfolk player’s use of Metallic Mimic to choose Merfolk and enhance incoming creatures with counters was crucial for early board development.
- 2
Taval’s milling and land recursion triggered multiple zombie druid tokens, significantly increasing his board presence and ramp potential.
- 3
Shao and Narset’s non-creature spell synergy enabled rapid generation of flying dragon illusion tokens, providing powerful aerial threats with haste.
- 4
Combat decisions focused on directing damage toward the most threatening opponents, balancing between offense and defense given the variety of flying and ground threats.
- 5
The interplay between landfall effects, tribal synergies, and graveyard interactions created dynamic board states, forcing players to adapt their strategies continually.
Notable Cards
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Metallic Mimic
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Silvergill Adept
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Assault Intercessor
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Skycloud Expanse
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Whirlwind Adept
Gameplay Summary
The game began with players setting up their boards through land drops and early ramp spells.
The Merfolk player quickly developed a strong tribal synergy using cards like Metallic Mimic and Silvergill Adept, leveraging the synergy with additional counters and card draw.
Meanwhile, the Taval player focused on milling and generating zombie tokens, ramping through graveyard recursion to establish board presence.
The Marine Calgar player threatened the table with aggressive creatures like Assault Intercessor, aiming to pressure opponents with first strike and menace.
Shao and Narset's deck demonstrated significant card draw and token generation through spells and their commander’s abilities, creating flying dragon illusions to apply aerial pressure. Midgame saw pivotal combat phases where the flying vigilance threats forced opponents to take damage and adjust their strategies.
The Merfolk deck continued to grow in power, using explore and enchantment synergies to enhance creatures and create tokens.
Taval's graveyard interactions enabled him to ramp lands and flood the board with zombie druids.
The Marine Calgar deck maintained a steady aggression with menace creatures that inflicted additional life loss upon creature deaths.
Shao and Narset’s token generation from non-creature spells created multiple flying threats, swinging the tempo in their favor.
The interplay of tribal synergies, graveyard recursion, and token generation defined the game's flow, with each deck leveraging its unique strengths to build board states and apply pressure toward victory.






















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