Deck Strategies
Finn, the Fangbearer
Deploy numerous small creatures with deathtouch to apply poison counters through combat damage, then use proliferate effects to quickly increase poison counters on opponents, aiming for a fast and aggressive poison counter win.
Skithiryx, the Blight Dragon
Utilize flying infect damage to apply poison counters directly through combat, leveraging evasion and haste to quickly finish opponents before they can stabilize.
Alibou, Ancient Witness
Focus on recursion and value generation to maintain board presence and support infect synergies, potentially enhancing other infect creatures or disrupting opponents.
Memnarch
Control the board through artifact manipulation and stealing opponents’ permanents, while supporting infect strategies indirectly or preparing for a later win condition.
Gameplay Insights
- 1
Deploying low-cost deathtouch creatures early allows for incremental poison counter application without risking board wipes.
- 2
Proliferate effects serve as a critical turning point by exponentially increasing poison counters, pressuring opponents to respond quickly.
- 3
Skithiryx’s evasion and haste provide a constant threat that forces opponents to split their resources between blocking and disruption.
- 4
Artifact control by Memnarch can slow down opponents’ key synergies, buying time for infect decks to develop their win conditions.
Notable Cards
Skithiryx, the Blight Dragon
Summary
The Commander gameplay video features a multiplayer EDH game with four players, each piloting a distinctive commander deck centered around infectious and poison counter themes. The game begins with players introducing their decks and strategies, highlighting the infectious mechanics prominently. One player commands Finn, the Fangbearer, with a focus on deploying numerous small creatures with deathtouch to apply poison counters and then proliferate them to finish opponents quickly. Another player pilots Skithiryx, the Blight Dragon, a classic infect commander known for flying infect damage and evasion. Additional commanders include Alibou, Ancient Witness, and Memnarch, each bringing unique abilities to the infectious contest, with Memnarch likely focusing on artifact control and stealing permanents, while Alibou supports with recursion and value generation. Early turns revolve around establishing board presence and setting up infect synergies. Finn's player emphasizes deploying cheap deathtouch creatures to pressure opponents with poison counters. Skithiryx threatens to close games quickly with evasion and infect damage, while the other decks aim to disrupt or outvalue opponents. Key moments include the use of proliferate effects to accelerate poison counter accumulation, which shifts the game's tempo and forces opponents to respond quickly or face defeat. The game likely culminates with a poison counter victory condition, showcasing the power of infect strategies in Commander format.