Deck Strategies
Krenko, Mob Boss
Generate a massive number of goblin tokens quickly and pump them using anthem effects to overwhelm opponents with sheer numbers and combat damage.
The Scorpion God
Utilize graveyard recursion and -1/-1 counter synergies to control the board, generate insect tokens, and deal infect damage to opponents for a slow but deadly win.
Yawgmoth, Thran Physician
Sacrifice creatures to draw cards and distribute -1/-1 counters, leveraging graveyard recursion and powerful sacrifice payoffs to grind out value and control the board.
Anje Falkenrath
Exploit madness and discard mechanics to draw multiple cards, triggering value from discarded creatures and maintaining hand advantage for aggressive tempo plays.
Gameplay Insights
- 1
The Scorpion God player effectively used Janitor's Ignition to simultaneously clear the board and generate card advantage through insect tokens, turning a board wipe into a powerful combo.
- 2
Yawgmoth's pilot capitalized on sacrifice and graveyard recursion with cards like Victimize and Command the Dreadhorde to recover valuable creatures and maintain board presence.
- 3
Krenko's player smartly used anthem effects such as Coat of Arms to massively pump their goblin tokens, increasing the threat level and forcing opponents to respond quickly.
- 4
Anje Falkenrath's commander ability was leveraged to cycle through the deck rapidly, discarding cards to fuel madness triggers and maintain a consistent flow of threats and card advantage.
- 5
Moving equipment like Lightning Greaves and Grafted Exoskeleton among creatures provided crucial protection and damage boosts, enhancing the effectiveness of the Scorpion God and other creatures.
- 6
Timing and sequencing of activation abilities, such as sacrificing creatures to draw cards or trigger counters, played a critical role in maintaining tempo and board control throughout the match.
Notable Cards
Archfiend of Spite
Victimize
Command the Dreadhorde
Coat of Arms
Goblin Ringleader
Grafted Exoskeleton
Dragon Fodder
Beetleback Chief
Summary
The game started with typical setup plays from all four players, developing their mana bases and early board presence. Krenko's player focused on generating goblin tokens, leveraging cards like Dragon Fodder, Beetleback Chief, and Goblin Ringleader, aiming to flood the board with goblins and pump them with Coat of Arms for a lethal swarm. The Scorpion God player utilized graveyard synergies, recurring creatures like Mine Stone and activating the Scorpion God's ability to remove creatures and draw cards, while also benefiting from artifact synergies such as Lightning Greaves and Grafted Exoskeleton. Yawgmoth's player concentrated on graveyard manipulation and sacrificing creatures, using cards like Dictate of Erebos, Deathrender, and Command the Dreadhorde to control the board and pressure opponents with recurring threats. Anje Falkenrath's pilot capitalized on madness and discard synergies to draw cards and create value, casting creatures like Archfiend of Spite and using the commander’s ability to cycle through the deck and maintain hand advantage. A major turning point occurred when the Scorpion God player executed a powerful Janitor’s Ignition combo, dealing massive damage to all creatures and players, resulting in a large influx of -1/-1 counters and insect tokens and causing significant infect damage to opponents. This combo shifted momentum, thinning the board and generating card advantage. The game saw multiple board wipes and creature recurrences, with Yawgmoth’s player using Command the Dreadhorde and Victimize to bring back key creatures, while the Krenko player repeatedly rebuilt their goblin army. In the late game, the Scorpion God’s synergy with equipment and infect damage proved lethal, taking out a key opponent with flying infect damage. The game then evolved into a battle of attrition and token swarms, with Krenko’s deck attempting to overwhelm and the other players leveraging graveyard and discard synergies to maintain pressure. The gameplay highlighted the high interaction between token generation, sacrifice outlets, and infect mechanics in a dynamic multiplayer setting.