The Washed Pros Get Lorwyn ECLIPSED by @covertgoblue | Magic: The Gathering Commander Gameplay EP 7 thumbnail Blurred backdrop thumbnail

The Washed Pros Get Lorwyn ECLIPSED by @covertgoblue | Magic: The Gathering Commander Gameplay EP 7

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Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Ashling, the Limitless

    Ashling, the Limitless

    Utilizes evoke mechanics on elemental creatures to generate card draw and create haste tokens for aggressive combat and tempo advantage.

  • Doran, the Siege Tower

    Doran, the Siege Tower

    Focuses on dealing combat damage based on toughness, creating a defensive and offensive board with creatures that hit hard when blocking or attacking.

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

    Builds advantage by exiling cards from opponents' decks with elves and fairies, allowing free casting of spells from exile to overwhelm opponents.

  • Kira, Attentive First-Year

    Duplicates triggered abilities by tapping creatures, enabling multiple value triggers and combos with cards like Sun Titan and Stoneforge Mystic.

Gameplay Insights

  • 1

    Ashling's evoke ability created multiple haste elemental tokens that drew cards and pressured opponents, accelerating her game plan effectively.

  • 2

    Doran's toughness-based damage encouraged strategic blocking and combat decisions that punished aggressive opponents.

  • 3

    Maralen's exile-triggered card advantage allowed casting spells for free, creating a powerful tempo swing when multiple elves or fairies entered the battlefield.

  • 4

    Kira's ability to copy triggered effects once per turn enabled repeated value generation from creatures with impactful ETB effects, synergizing with the deck's support cards.

  • 5

    Early land drops and efficient ramp spells like Verdant Catacombs and Path of Ancestry helped players accelerate into their midgame strategies rapidly.

Notable Cards

  • Ashling, the Limitless

    Ashling, the Limitless

  • Doran, the Siege Tower

    Doran, the Siege Tower

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

  • Cloudgoat Ranger

    Cloudgoat Ranger

  • Flamekin Harbinger

    Flamekin Harbinger

  • Path of Ancestry

    Path of Ancestry

  • Verdant Catacombs

    Verdant Catacombs

Gameplay Summary

The game started with players quickly ramping and setting up their boards using new Lorwyn Eclipse cards.

Ashling, the Limitless, demonstrated a powerful synergy with elemental spells that could be evoked for value, creating haste tokens and drawing cards, allowing for explosive plays early on.

Doran, the Siege Tower focused on leveraging toughness-based damage, creating a resilient board state that could punish attackers and block effectively.

Maralen, Fae Ascendant ramped with elves and fairies, exiling cards from opponents' libraries to cast spells for free, generating card advantage and pressure.

Meanwhile, Kira, Attentive First-Year aimed to copy triggered abilities for value, capitalizing on a suite of impactful permanents and synergistic triggers.

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