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Alternate Win Condition Week | Commander Clash S11E23

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sidar Kondo of Jamuraa

    Sidar Kondo of Jamuraa

    Build around accumulating 20 creatures on the battlefield to trigger Epic Struggle's 'win the game' effect, focusing on token generation and creature synergy rather than combat damage.

  • Jodah, Archmage Eternal

    Jodah, Archmage Eternal

    Utilize Jodah's five-color access to assemble multiple alternate win conditions, aiming to win the game through a variety of unique and often combo-based 'you win the game' cards.

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    Leverage continuous life gain to enable life-based alternate win conditions, while also playing cards that cause opponents to lose the game outright, blending non-violent and disruptive paths to victory.

  • Zur the Enchanter

    Zur the Enchanter

    Focus on enchantment synergies to enable alternate win conditions like Hedron Alignment, using Zur's ability to tutor enchantments and assemble the necessary components for an impossible-to-achieve but potent game-ending combo.

Gameplay Insights

  • 1

    Richard's commitment to Epic Struggle as a single win condition forced a slow, creature-token focused game plan that avoided traditional combat damage to reach the 20 creatures needed.

  • 2

    Phil's Oloro deck threatened quick wins through life gain synergy cards such as Fellwar Stone and Sovereign's Realm, forcing opponents to target him early to prevent a sudden alternate win.

  • 3

    Seth's Zur deck demonstrated the challenge of assembling Hedron Alignment, highlighting the difficulty of winning with extremely niche and complex alternate win conditions in multiplayer games.

  • 4

    The meta-awareness led to early aggression against Phil to keep his life total below the threshold required for his alternate win conditions, showcasing the importance of threat assessment in an 'instant win' themed format.

  • 5

    The mix of different alternate win types created a dynamic game state where players had to balance advancing their own win conditions while disrupting others’, leading to a tense and strategic multiplayer environment.

Notable Cards

  • Epic Struggle

    Epic Struggle

  • Hedron Alignment

    Hedron Alignment

  • Fellwar Stone

    Fellwar Stone

  • Sovereign's Realm

    Sovereign's Realm

  • Opposition Agent

    Opposition Agent

Gameplay Summary

The game featured five players, each piloting decks built around unique alternate win conditions that declared the game won immediately upon meeting specific criteria.

Richard, playing Sidar Kondo of Jamuraa with Tevesh Szat, focused on amassing 20 creatures to trigger Epic Struggle, a rare and challenging win condition.

Krim also embraced a variety of alternate win conditions, making his deck a toolbox of unusual game-ending cards.

Grimm took the helm of Jodah, Archmage Eternal, running a five-color deck packed with multiple alternate win strategies.

Phil piloted Oloro, Ageless Ascetic, utilizing life gain synergies combined with a broad suite of alternate win cards that often required maintaining high life totals or causing opponents to lose the game outright.

Seth commanded Zur the Enchanter, centering around enchantments and aiming to win through the notoriously difficult Hedron Alignment, alongside a backup enchantment-based alternate win condition.

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