Deck Strategies
Captain America, First Avenger
This deck revolves around creating shields and using them for both offense and defense.
The Jolly Balloon Man
This deck focuses on creating balloon copies of creatures and then using these copies for various effects.
Dina, Soul Steeper
This deck is a black-green aristocrats deck that relies on life gain and death triggers for its strategy.
Rilsa Rael, Kingpin
This deck is designed to navigate through the Undercity Dungeon and use infect strategies to kill opponents.
Gameplay Insights
- 1
AR's strategic use of Dina, Soul Steeper, alongside life gain and death triggers proved to be a strong strategy.
- 2
Max's use of Captain America and his shield-throwing ability provided a unique approach to gameplay.
- 3
The Jolly Balloon Man's ability to create balloon copies of creatures offered interesting gameplay twists and interactions.
- 4
Mat's use of Rilsa Rael to navigate the Undercity Dungeon and implement infect strategies added a level of complexity to the game.
- 5
The ultimate turning point was when AR was able to trigger a flurry of death triggers, leading to a significant drain on his opponents' life totals.
Notable Cards
Necropotence
Dina, Soul Steeper
Rilsa Rael, Kingpin
The Jolly Balloon Man
Blood Artist
Summary
The game kicked off with players introducing their unique decks, and the gameplay quickly ramped up. The players used their commanders strategically, with Dina, Soul Steeper, utilizing life gain and death triggers, Rilsa Rael focusing on navigating through the Undercity Dungeon and infect strategies, Captain America throwing shields around, and The Jolly Balloon Man creating balloon copies of creatures. Eventually, the game came to a head with AR's triggering a flurry of death triggers alongside Blood Artist and Falcon Wrath Noble, leading to a significant drain of his opponents' life totals. Despite attempts to counter AR's plays, none of the other players could overcome this onslaught, leading to AR's victory.