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PRE BAN-HAMMER! ROG/REYHAN v. JOLLY BALLOON MAN v. K'RRIK v. SATYA & A QUICK TREAT- cEDH Gameplay

Highground Gaming

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    A combo-driven deck using Necropotence to draw large numbers of cards and leveraging red extra turn spells like Final Fortune to assemble and execute combos before opponents can respond.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    An aggressive fast combo deck that uses K'rrik's ability to pay life instead of black mana to cast numerous spells quickly, aiming for a turn-two kill with a combination of mana acceleration and storm-like effects.

  • Satya, Aetherflux Genius

    Satya, Aetherflux Genius

    A midrange control/combo deck that uses Aetherflux Reservoir for a storm-like win condition, aiming to maintain board presence and protect its life total while setting up its combo.

  • The Jolly Balloon Man

    The Jolly Balloon Man

    A combo-centric deck focused on unique synergies around the commander, leveraging artifact and enchantment interactions to disrupt opponents and build towards a game-winning combo.

  • Reyhan, Last of the Abzan

    Reyhan, Last of the Abzan

    A midrange creature-based strategy that uses +1/+1 counters and synergistic creature interactions to gain incremental advantage and overwhelm opponents.

Gameplay Insights

  • 1

    Rograkh's use of Necropotence early in the game set up a massive card draw engine that enabled explosive plays and combo assembly before opponents could effectively respond.

  • 2

    The table agreed to avoid turn-two kills to allow the game to develop, highlighting a group dynamic that balances cEDH's inherent speed with interactive play.

  • 3

    Final Fortune was used strategically by Rograkh to gain an extra turn, which combined with Necropotence's card draw led to overwhelming advantage and pressured the table toward a fast win.

  • 4

    K'rrik's ability to pay life instead of black mana granted him fast mana and spell casting, which posed a constant threat but was managed by the slower midrange decks.

  • 5

    The Jolly Balloon Man deck's unique synergies and artifact/enchantment interactions created interesting board states that could disrupt opponents' combos or set up alternate win conditions.

Notable Cards

  • Necropotence

    Necropotence

  • Final Fortune

    Final Fortune

  • Twinflame

    Twinflame

  • Mox Diamond

    Mox Diamond

  • Infernal Plunge

    Infernal Plunge

  • Wheel of Fortune

    Wheel of Fortune

  • Duplicant

    Duplicant

Summary

The game began with players setting up their mana bases and early plays, with Rograkh, Son of Rohgahh establishing a Necropotence early to dig deeply into his deck and prepare for explosive turns. K'rrik, Son of Yawgmoth also ramped quickly, casting spells like Infernal Plunge and setting up threats. The Jolly Balloon Man player was focused on assembling tools for a combo-centric strategy, while Satya, Aetherflux Genius took a more midrange approach. Rograkh capitalized on his early card advantage from Necropotence and a well-timed Final Fortune to draw significant cards and gain extra turns, aiming to combo off before opponents could stabilize. The tension rose as the players negotiated the possibility of a turn-two kill from K'rrik but agreed on a mutual understanding to allow the game to develop. A pivotal moment occurred when Rograkh used Final Fortune to gain an extra turn and generate a massive card advantage, looking to deploy his combo quickly. The Jolly Balloon Man deck threatened to disrupt or end the game with its unique synergies, though it had not yet fully established its board state. Meanwhile, K'rrik's aggressive playstyle aimed for a fast kill but was tempered by the table's interactions. Overall, Rograkh's strategy of leveraging Necropotence and explosive mana acceleration set the pace, while the other decks aimed to respond or find their own win conditions. The game highlighted the delicate balance in cEDH between explosive combo turns and interaction to prevent early kills.

Description

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