Deck & Commander Strategies

Rith, the Awakener
Ramp quickly with mana rocks and lands to flood the board with plant tokens, using Rith's ability to create a wide board presence and overwhelm opponents.

Astarion, the Decadent
Build a Voltron strategy by equipping Astarion and triggering his abilities repeatedly to gain value and control the board through damage and lifegain.

Gadwick, the Wizened
Leverage mono-blue devotion to draw cards and tap opponent's creatures with blue spells, controlling the board while turning Gadwick into a substantial threat.

Borborygmos and Fblthp
Ramp lands quickly and discard them to trigger Borborygmos's enrage ability, dealing damage to creatures and opponents while generating treasure tokens for value.
Gameplay Insights
- 1
Using Gadwick's ability to tap creatures upon casting blue spells effectively neutralized key threats like Sad Robot, demonstrating strong tempo control.
- 2
Borborygmos's strategy of discarding lands to deal damage allowed removal of problematic creatures while generating treasures, synergizing well with his enrage ability.
- 3
Early equipment plays like Ring of Barah and Four Bears Blade helped ramp and provide card draw, accelerating board development and resource advantage.
- 4
The synergy between devotion and permanents like Alter of the Pantheon and God of the Sea boosted creature power and resilience significantly.
- 5
Playing Parallel Lives to double token generation enhanced board presence and threatened to overwhelm opponents, showing a critical midgame power spike.
Notable Cards
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Urza's Saga
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Parallel Lives
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Sapphire Medallion
Gameplay Summary
The game opened with a strong focus on ramp and board development, with players deploying key lands and equipment early on to accelerate their game plans.
Rith, the Awakener started by establishing mana with Grimclimb Pathway and ramping into Ring of Barah, drawing cards and setting up for creature-heavy plays.
Astarion, the Decadent built up his Orzhov Voltron strategy, focusing on maximizing his commander's abilities.
Gadwick, the Wizened leveraged his mono-blue devotion to draw extra cards and tap down opposing permanents, quickly turning his god into a large threat while controlling the board.
Borborygmos and Fblthp worked on ramping lands and discarding them to deal damage, aiming to utilize his enrage triggers and land synergies to whittle down opponents' boards and life totals. Early combat engagements saw tactical attacks and blocks, with players mindful of their life totals and board state.
Gadwick’s ability to tap creatures with blue spells provided crucial control, allowing him to keep aggressive threats like Astarion's Sad Robot in check.
However, Borborygmos’s land discarding and enrage triggers began to apply pressure by removing key creatures.
Midgame featured notable spells like Circle of Witherbloom and Parallel Lives to boost board presence and synergy, while players continued to develop their boards with powerful permanents.
The game’s momentum shifted as players balanced offense and defense, with card draw and ramp spells ensuring that threats kept coming.
The current state suggests a dynamic board with potential for combos or decisive swings in life totals, with each deck poised to capitalize on their unique strategies.























![Commander Versus Series: Rith (Justin Parnell) Vs. Treva (Stephen Green) [Magic: the Gathering] thumbnail](https://i.ytimg.com/vi/cBCPJZhQSp4/sddefault.jpg)











![Sidar & Thrasios vs. Gadwick Combo [Duel Commander-EDH] - Magic: The Gathering thumbnail](https://i.ytimg.com/vi/_nLPnZziXxY/sddefault.jpg)
