Deck Strategies
Queen Marchesa
Control and political manipulation through monarchy, creating assassin tokens for board presence, and leveraging dethrone to gain incremental advantages. The deck aims to maintain control while applying pressure with aggressive humans and anthem effects.
Be'lakor, the Dark Master
A demon tribal deck focused on forcing opponents to attack each other, draining life through combat damage triggers, and maintaining board control with resilient demons and interaction.
Duskana, the Rage Mother
Centered on turtle tribal synergies and ramping mana, the deck uses creatures like Creeping Tar Pit that can become unblockable threats and cards that enable quick deployment and aggressive attacks.
Patron of the Orochi
A mono-green snake tribal deck that generates large amounts of mana through untapping forests and creatures, utilizes +1/+1 counter synergies, draws cards from dealing damage, and swarms the board to overwhelm opponents.
Gameplay Insights
- 1
Maintaining the monarchy early with Queen Marchesa allowed control over turn order and generated Assassin tokens, providing a steady board presence.
- 2
The demon deck's forced combat mechanic with Cdoer the Doomscourge pressured opponents to attack each other, effectively disrupting opponents' plans.
- 3
The bear deck’s use of Rooka, the Patient Professor, to return creatures without abilities from the graveyard and make them unblockable was a clever way to maximize damage output.
- 4
The snake deck’s synergy with spells and +1/+1 counters on creatures like Mold Ater and Orphan Viper enabled consistent card draw and board development, crucial for ramping into their commander’s ability to untap lands and creatures.
- 5
Alliances and political negotiations around the monarchy and combat damage influenced the flow of the game, with some players choosing to attack others strategically to maintain or contest control.
Notable Cards
Queen Marchesa
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
Path of Ancestry
Swiftfoot Boots
Creeping Tar Pit
Arcane Signet
Summary
The game began with each player introducing their creature type-themed decks, including bears, humans, demons, snakes, and turtles. Early plays involved ramping mana and setting up board presence with cards like Sol Ring, Creeping Tar Pit, and Path of Ancestry. The bear deck leveraged creatures without abilities for buffs and unblockable damage with Rooka, the Patient Professor, while the demon deck focused on aggressive creatures and forcing attacks using Cdoer the Doomscourge. The human deck utilized Queen Marchesa to establish monarchy, generate Assassin tokens, and control board state with haste and dethrone mechanics. The snake deck emphasized spell interactions and card draw with creatures like Orphan Viper and Mold Ater, enabling a synergistic swarm strategy using the commander to untap forests and creatures for more mana. As the game progressed, alliances formed subtly, notably between humans and bears, while demons maintained pressure through forced combat and life drain.