The Ballad of Badgers & Elves | Anikthea | Brudiclad | Bruse/Sakashima | Greensleeves | EDH Gameplay thumbnail Blurred backdrop thumbnail
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The Ballad of Badgers & Elves | Anikthea | Brudiclad | Bruse/Sakashima | Greensleeves | EDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Greensleeves, Maro-Sorcerer

    Greensleeves, Maro-Sorcerer

    A mono-green token and landfall deck that aims to generate many badger tokens and ramp aggressively with lands, ultimately winning through a large alpha strike with Craterhoof Behemoth or a similar pump effect.

  • Brudiclad, Telchor Engineer

    Brudiclad, Telchor Engineer

    Token copying and transformation strategy that creates and replicates tokens, leveraging Brudiclad’s ability to turn all tokens into copies of one another for overwhelming board presence and synergy.

  • Anikthea, Hand of Erebos

    Anikthea, Hand of Erebos

    An enchantment-focused deck that uses enchantment synergies and card advantage to control the board state, aiming to stabilize and gain incremental value through enchantment-based interactions.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    A copy-themed deck that uses Sakashima’s ability to duplicate creatures for doubling combat damage and value, often paired with Bruse Tarl to enable double strike and aggressive combat tactics.

  • Bruse Tarl, Boorish Herder

    Bruse Tarl, Boorish Herder

    A combat-boosting deck that grants double strike and other combat enhancements to creatures, working well with commanders that copy or generate multiple attackers to maximize damage output.

Gameplay Insights

  • 1

    Greensleeves capitalized on landfall triggers and badger tokens to build a threatening board quickly, putting pressure on opponents with incremental damage.

  • 2

    Brudiclad’s token copying mechanic allowed for explosive board development, turning a few tokens into a massive army capable of swinging the game decisively.

  • 3

    Anikthea used enchantment synergies and card filtering to maintain card advantage, slowing down the pace and controlling the flow of the game.

  • 4

    Sakashima and Bruse Tarl combined to double strike and copy creatures, creating opportunities for lethal combat damage through commander synergy.

  • 5

    Players engaged in political combat targeting, balancing threats to avoid early elimination while setting up for major alpha strikes.

  • 6

    Key plays involved casting powerful planeswalkers like Karn to generate card advantage and control the board.

  • 7

    The game demonstrated the importance of ramp, token generation, and combat synergy in multiplayer Commander settings.

Notable Cards

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Sorcerer Class

    Sorcerer Class

  • Devoted Hero

    Devoted Hero

  • Abundance

    Abundance

  • Karn, Scion of Urza

    Karn, Scion of Urza

  • Brudiclad, Telchor Engineer

    Brudiclad, Telchor Engineer

  • Greensleeves, Maro-Sorcerer

    Greensleeves, Maro-Sorcerer

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

  • Bruse Tarl, Boorish Herder

    Bruse Tarl, Boorish Herder

Gameplay Summary

The game featured a dynamic clash of strategies centered around elves, token generation, and enchantments.

Early turns saw players ramping aggressively with land drops and mana accelerants, setting up their board states.

Greensleeves focused on generating a swarm of badger tokens and leveraging landfall triggers to build a formidable board presence, aiming for a Craterhoof Behemoth finisher.

Meanwhile, Brudiclad's deck emphasized creating and copying tokens to overwhelm opponents, showcasing the power of replicating token creatures for incremental advantage. Anikthea’s deck played a slower enchantment-based control game, utilizing enchantments and card advantage tools like Sorcerer Class to maintain a steady flow of resources, while Sakashima and Bruse Tarl worked in synergy to produce aggressive combat steps with double strike and copy effects.

Key turning points included critical combat swings dealing significant commander damage and strategic use of enchantments and token copying to swing board control.

The game’s tension escalated around combat damage politics and board wipes, with the final win condition likely hinging on overwhelming token presence and a decisive Craterhoof-style alpha strike that ended the game.

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