Deck Strategies
Rograkh, Son of Rohgahh
Aggressive red-based strategy focused on dealing commander damage and leveraging efficient creatures like Ragavan to apply pressure early in the game.
Thrasios, Triton Hero
A value-oriented ramp and card advantage deck using mana rocks and efficient land fetching to outvalue opponents over time.
Hashaton, Scarab's Fist
A midrange deck leveraging artifact synergies and treasure generation, using creatures and artifacts like Sculpting Steel to generate incremental mana advantage.
Zhulodok, Void Gorger
A cascade-themed deck exploiting manifest and cascade mechanics to cheat out spells with converted mana cost five or less, supported by cards like Mystic Forge for continuous value.
Lumra, Bellow of the Woods
A green-based ramp and creature strategy focusing on board presence and combat damage, with potential for large creatures and land-based ramp.
Gameplay Insights
- 1
Playing Tabernacle at Pendrell Vale on turn two created a taxing environment that forced players to carefully manage their creature upkeep costs, influencing their board development choices.
- 2
The Chalice of the Void set on one effectively shut down low-cost spells, forcing players to adjust their casting sequences and slowing down some aggressive or combo strategies.
- 3
Using Sculpting Steel to copy artifacts like Mana Vault allowed for explosive mana generation and treasure token creation, providing a strong mana base for midgame plays.
- 4
The cascade mechanic enabled by Zhulodok allowed for powerful spell cheating, especially when combined with Mystic Forge, enabling multiple spells to be cast efficiently in a turn.
- 5
Players were cautious with combat early on to avoid unnecessary commander damage or retaliation, focusing instead on developing their mana and board state.
Notable Cards
Mana Vault
Sol Ring
Chalice of the Void
Sculpting Steel
Mystic Forge
Ragavan, Nimble Pilferer
Polluted Delta
Misty Rainforest
Summary
The game began with players establishing their mana bases and early board presence, including key ramp and staple artifacts like Sol Ring and Mana Vault. One player aggressively deployed a Tabernacle at Pendrell Vale early, forcing opponents to pay upkeep to maintain their creatures, which created a taxing board state. Players utilized efficient lands and ramp spells such as Polluted Delta, Misty Rainforest, and various artifact mana sources to accelerate their game plans. Interaction was relatively light at first, with players developing their resources and positioning for future turns. A notable turning point occurred when one player cast a Chalice of the Void on one, effectively shutting down cheap spells and further shaping the meta. Meanwhile, another player leveraged a combination of sculpting steel and treasure generation to build mana and value. The game featured a unique manifestation and cascade mechanic with a commander that could cascade into spells with converted mana cost five or less, enabling explosive turns. Mystic Forge was cast, further enabling efficient card selection and spell casting. Combat remained tentative early on, but small commander damage and incremental value plays set the stage for larger interactions and board development. The taxing upkeep from Tabernacle and the disruptive Chalice on one significantly influenced player decisions, slowing down creature-heavy strategies and cheap spell usage.