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We made it back from MagicCon!! | EDH with Ghost, DaFoof, Ymmij and Wild

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Sleeves & Dweebs 26 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ratadrabik of Urborg

    Ratadrabik of Urborg

    Focuses on rat tribal synergy, generating a large number of rat tokens that grow stronger as more rats enter the battlefield, aiming to overwhelm opponents through sheer numbers.

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

    Utilizes sacrifice and proliferation mechanics to control the board and generate card advantage, often turning creatures into resources to gain incremental value and finish with poison or damage.

  • Marrow-Gnawer

    Marrow-Gnawer

    Enhances rat tribal decks by creating additional rat tokens and providing anthems, facilitating aggressive swarm tactics to outnumber opponents.

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

    Disruptive graveyard-based control, forcing opponents to sacrifice permanents each turn and leveraging recursion to maintain a strong board presence.

  • Sigarda, Font of Blessings

    Sigarda, Font of Blessings

    A build-around enchantment strategy that generates life and creature tokens, focusing on resilience and board presence through enchantments and anthem effects.

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

    A control-oriented commander that uses removal and evasion to manipulate the board, often aiming to grind out opponents with incremental advantage.

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

    A landfall synergy deck that gains value from playing multiple lands each turn, generating tokens, life gain, and card advantage to dominate the board.

Gameplay Insights

  • 1

    Ratadrabik’s early rat token generation rapidly escalated board pressure, forcing opponents to address the swarm or suffer heavy damage.

  • 2

    Yawgmoth’s ability to sacrifice creatures for card draw and removal created a steady stream of value and board control, turning creatures into resources.

  • 3

    Marrow-Gnawer synergized well with Ratadrabik by doubling rat tokens and granting buffs, accelerating the rat tribal strategy.

  • 4

    Players leveraged incremental life gain from cards like Souls Attendant to buffer against aggressive board states and prolong their survivability.

  • 5

    The presence of disruption from Braids, Arisen Nightmare and removal from Be'lakor helped maintain balance and prevent runaway board states early on.

  • 6

    The game featured careful resource management and positioning, with players choosing when to attack or hold back to maximize incremental advantages.

Notable Cards

  • Rat Colony

    Rat Colony

  • Yawgmoth, Thran Physician

    Yawgmoth, Thran Physician

  • Marrow-Gnawer

    Marrow-Gnawer

  • Braids, Arisen Nightmare

    Braids, Arisen Nightmare

  • Sigarda, Font of Blessings

    Sigarda, Font of Blessings

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

  • Omnath, Locus of Creation

    Omnath, Locus of Creation

  • Restless Fortress

    Restless Fortress

Gameplay Summary

The game started with players casting early mana and utility creatures, setting up their boards cautiously.

Ratadrabik of Urborg quickly established a rat tribal presence, creating a growing swarm that immediately put pressure on opponents.

Yawgmoth, Thran Physician leveraged his abilities to sacrifice creatures and generate card advantage, maintaining steady board control.

Marrow-Gnawer also contributed to the rat synergy, amplifying the threat of token generation and attacks.

Early interactions revolved around incremental damage and board presence buildup, with players trading small attacks and deploying key pieces like Restless Fortress and Souls Attendant for incremental value. A major turning point came when Ratadrabik's rat army began to snowball, forcing opponents to react to an overwhelming number of creatures.

Braids, Arisen Nightmare and Sigarda, Font of Blessings contributed to the game by controlling the board and protecting key creatures, while Be'lakor and Omnath played more controlling and value-oriented roles.

The game’s pace was driven by board presence and incremental life gain, with players trying to stabilize or capitalize on board wipes and combat tricks.

The eventual win condition centered on overwhelming opponents with synergistic creature tokens and leveraging sacrifice or infect mechanics to close out the game.

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