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Flubs, Zinnia, Eluge, Wildsear | Bloomburrow Commander Gameplay

The Dankest Dungeon

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Wildsear, Scouring Maw

    Wildsear, Scouring Maw

    This deck is built around enchantments, with a heavy emphasis on cascading. It aims to create a board state with powerfully synergized enchantments to overwhelm opponents.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    This deck aims to generate value from creature synergies. It leverages Zinnia's ability to create 1/1 copies of creatures, thereby multiplying the effects of powerful creatures.

  • Flubs, the Fool

    Flubs, the Fool

    This deck is designed to leverage the discard/draw mechanic of Flubs. It aims to rapidly cycle through the deck, discarding and drawing cards for value.

  • Eluge, the Shoreless Sea

    Eluge, the Shoreless Sea

    This deck aims to manipulate the board state by putting flood counters on lands, transforming them into islands. This enables Eluge to grow in power and reduce the cost of instants and sorceries.

Gameplay Insights

  • 1

    The 'Oracle of Mul Daya' played by Flubs' controller provided a strong advantage by revealing the top card of the library and allowing an additional land play each turn.

  • 2

    The Wildsear player's use of 'Finale of Devastation' to fetch 'Eidolon of Blossoms' allowed them to draw cards and build their board presence.

  • 3

    The Zinnia player's use of 'Flash Duplicant' and 'Volatile Storm Drake' had a significant impact on the board state, disrupting opponents' strategies.

  • 4

    The Eluge player's use of 'Fishliver Oil' to flood lands transformed the board state, enabling them to reduce the cost of their instants and sorceries and increase Eluge's power.

Notable Cards

  • Finale of Devastation

    Finale of Devastation

  • Oracle of Mul Daya

    Oracle of Mul Daya

  • Galvanic Iteration

    Galvanic Iteration

  • Fishliver Oil

    Fishliver Oil

Summary

The game kicked off with the players introducing their commanders and deck strategies. Flubs, the Fool, was played early on, with the player discarding their hand and drawing value as the game progressed. Zinnia, Valley's Voice, was set up to create creature synergies. Eluge, the Shoreless Sea, aimed to manipulate the board state with flood counters. Wildsear, Scouring Maw, was built as an enchantment deck with a twist. Early game saw a lot of setup, with players casting their commanders and setting up their mana bases. The field started to get competitive with the casting of 'Finale of Devastation' by the Wildsear player, and the Flubs player kept the game interesting by playing 'Oracle of Mul Daya' and 'Galvanic Iteration'. The Zinnia player caused a significant shift in board state by playing 'Flash Duplicant' and 'Volatile Storm Drake', and Eluge player flooding the board with 'Fishliver Oil'. The game ended unresolved in the transcript.

Description

Bloomburrow is here! Today’s game features Flubs, the Fool vs. Zinnia, Valley’s Voice vs. Eluge, Shoreless Sea vs. Wildsear, Scouring Maw!

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