FEARMONGERING IS THE BEST STRAT?!? ROG/THRAS vs YOSHI/THRAS vs SISAY vs KINNAN - Competitive Casuals thumbnail Blurred backdrop thumbnail

FEARMONGERING IS THE BEST STRAT?!? ROG/THRAS vs YOSHI/THRAS vs SISAY vs KINNAN - Competitive Casuals

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Competitive Casuals MTG 19 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Leverages legendary creatures to build a powerful and synergistic board, aiming to generate value through legendary synergies and incremental advantage.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Focuses on ramping mana quickly using mana dorks and artifacts, then combos with creatures and discard outlets to generate infinite mana or draw engines for a win.

  • Thrasios, Triton Hero Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful / Thrasios, Triton Hero

    Generates a large number of tokens and uses card draw engines to out-value opponents, leveraging efficient mana ramp and spells to maintain pressure and board presence.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Uses mana generation from cards like Gaea's Cradle and protection spells to establish a dominant board, aiming to leverage high mana availability for powerful spells and combat advantage.

Gameplay Insights

  • 1

    Players prioritized mana ramp and board development early to set up combos and threats before engaging in combat or disruption.

  • 2

    Nelson’s potential infinite combo with Kinnan was hindered by colorless mana constraints, highlighting the importance of mana base and color fixing.

  • 3

    Fearmongering and threat presence effectively influenced opponents’ caution, delaying aggressive plays and counterattacks.

  • 4

    Multiple players had significant mana available but chose to wait and observe others’ moves, reflecting the strategic tension in multiplayer EDH games.

  • 5

    Use of cards like Training Grounds and Gaea's Cradle provided explosive mana acceleration that shaped the flow and tempo of the game.

  • 6

    Discarding legendaries for combos demonstrated calculated risk-taking when players were low on options to stay competitive.

Notable Cards

  • Gaea's Cradle

    Gaea's Cradle

  • Badger

    Badger

  • Training Grounds

    Training Grounds

Gameplay Summary

The game featured four players piloting diverse and powerful commanders, with early turns focused on ramping mana and establishing board presence.

Sisay started by deploying early legendary creatures to help set up her strategy.

Jason, playing Yoshimaru paired with Thrasios, aimed to capitalize on a strong mana base and card draw engines, utilizing creatures like Spring-Heart and cards such as Badger to generate tokens and ramp.

Nelson’s Kinnan deck focused heavily on mana acceleration and finding key combo pieces, while Carson’s Rograkh deck leveraged mana generation from cards like Gaea's Cradle and Protection effects to maintain a strong tempo. A pivotal early moment was the discovery of synergy between cards like Badger and Gaea's Cradle, enabling explosive mana production.

Nelson’s Kinnan showed potential for infinite combos through discards and mana generation, but mana color constraints and hand composition limited immediate execution.

Throughout the midgame, players jockeyed for board control with spells and activations, while carefully managing resources and interaction.

Fearmongering effects and threat assessment influenced cautious play, especially around Nelson’s potential to leverage his mana for a devastating combo.

The game developed into a complex dance of resource management and timing, with players watching each other’s mana pools and board states closely, looking for the right moment to push for victory or disrupt opponents’ key plays.

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