Deck Strategies
Hargilde, Kindly Runechanter & Bjorna, Nightfall Alchemist
An artifact combo deck that generates infinite mana using artifact recursion and untap effects, enabling long turns to assemble complex combos and overwhelm opponents.
Ruric Thar, the Unbowed
A Gruul revenge deck that punishes opponents for casting noncreature spells with direct damage, combining large creatures and revenge cards to control the board and pressure opponents.
Ishkanah, Grafwidow
A spider-themed deck that creates multiple spider tokens with reach, utilizing drain effects that scale with the number of spiders to chip away at opponents’ life totals.
Wilhelt, the Rotcleaver
A zombie tribal deck focused on generating numerous zombie tokens with Rooftop Storm, recurring Sararak the Archleech to create tokens and drain opponents through dungeon venturing.
Gameplay Insights
- 1
The artifact combo deck's ability to generate infinite mana through Basalt Monolith and artifact recursion was a key threat, forcing opponents to prioritize disruption early.
- 2
Ruric Thar's revenge triggers added pressure by punishing noncreature spells, motivating careful play around spell casting order.
- 3
Wilhelt’s synergy with Rooftop Storm enabled casting zombie spells for free, facilitating repeated recursion of Sararak the Archleech to create tokens and drain life incrementally.
- 4
Ishkanah’s creation of multiple spider tokens combined with life drain effects steadily weakened opponents while providing a defensive wall with reach.
- 5
Gemstone Caverns in the opening hand provided ramp and flexibility, enabling faster deployment of key threats and combos.
Notable Cards
Basalt Monolith
Rooftop Storm
Wilderness Reclamation
Gemstone Caverns
Ishkanah, Grafwidow
Ruric Thar, the Unbowed
Summary
The game began with players setting up their respective tribal and combo-centric decks, each with unique synergies and potential win conditions. The artifact combo deck led by Hargilde and Bjorna aimed to generate infinite mana through artifact interactions, such as Basalt Monolith and various untap effects, threatening long, drawn-out turns. Ruric Thar, the Unbowed piloted by Blake, focused on punishing players for casting noncreature spells with a high-impact damage retaliation style, supported by revenge-themed cards to target specific opponents. Ishkanah, Grafwidow's deck by Ben centered on generating spider tokens and leveraging drain effects to slowly whittle down opponents' life totals. Wilhelt, the Rotcleaver's zombie tribal deck commanded by Shea revolved around zombie token generation and recurring threats with synergy from Rooftop Storm and Sararak the Archleech, creating continuous board presence and incremental drain effects with dungeon venturing.