Deck Strategies
Myrkul, Lord of Bones
Aristocrat and enchantress synergy with a focus on sacrificing creatures to draw cards and gain incremental value, ultimately aiming for an infinite combo with Devoted Druid to generate infinite mana and tutor for a game-winning card.
Glissa, the Traitor
Golgari artifact recursion deck that recycles artifacts from the graveyard and uses sacrifice outlets to control the board and generate value.
Adrix and Nev, Twincasters
Token and duplication strategy that generates multiple creature tokens and copies spells to overwhelm opponents.
Rielle, the Everwise
Spell slinger and discard synergy deck that draws cards by discarding and casting spells, aiming to control the board and maintain card advantage.
Gameplay Insights
- 1
Using Birthing Pod to chain creatures and sacrifice them to Smothering Abomination and Citizen Champion enabled continuous card draw and board presence.
- 2
The Devoted Druid infinite mana combo was pivotal, allowing the Myrkul player to tutor and draw extensively, making them unstoppable.
- 3
Sacrificing creatures to turn them into enchantments with Myrkul's ability maximized value and triggered additional draws.
- 4
The use of Memory Jar by Pasto reset hands and libraries, creating a fresh card draw dynamic but ultimately did not stop the infinite combo.
- 5
Strategic counterspells and removal early on slowed down opponents but the infinite mana combo overcame these disruptions.
Notable Cards
Smothering Tithe
Birthing Pod
Smothering Abomination
Devoted Druid
Temple Bell
Memory Jar
Firestorm
Arcane Denial
Summary
The game started with each player developing their mana base and early board presence, including ramp spells like Wayfarer's Bauble and mana rocks like Sol Ring. Early plays established the themes of the decks: artifact recursion and removal by Glissa, token and duplication synergy from Adrix and Nev, spell control and discard from Rielle, and an Aristocrat/enchantress strategy from Myrkul. Key early interactions involved counterspells and board manipulation, such as Arcane Denial countering a Smothering Tithe and Field of Ruin destroying Mystic Sanctuary. The game shifted significantly when the Myrkul player leveraged the synergy between Smothering Abomination and Citizen Champion, using Birthing Pod to chain creatures and generate value. By sacrificing creatures to draw cards and turning creatures into enchantments, Myrkul built up an infinite green mana combo with Devoted Druid. This infinite mana allowed the casting of multiple card draw and tutor spells, culminating with a Rampage Tutor to find a game-ending card. Unable to interact effectively with the infinite combo and the resulting card advantage, the other players conceded, handing Myrkul the win.