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Pioneer Commander | Commander Clash S12E11

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Geralf, Visionary Stitcher

    Geralf, Visionary Stitcher

    Sacrifice non-token creatures to create flying zombie tokens with power and toughness equal to the sacrificed creature's toughness, aiming to build a resilient board presence through zombie tribal synergies.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Play a dinosaur tribal deck featuring large creatures and use Gishath's combat trigger to cheat additional dinosaurs into play, overwhelming opponents with raw power.

  • Jadar, Ghoulcaller of Nephalia

    Jadar, Ghoulcaller of Nephalia

    Generate zombies each turn by sacrificing creatures and leverage sacrifice outlets for value, focusing on incremental advantage and board control despite the lack of typical graveyard combo cards.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Use life gain to create and pump soldier tokens, drawing cards with life gain triggers and boosting creatures to secure combat dominance and grind out victories.

Gameplay Insights

  • 1

    Richard’s mono-blue zombie deck utilized sacrifice and token strategies to maintain board presence despite lacking typical blue board wipes other than Cyclonic Rift.

  • 2

    Seth’s dinosaur tribal deck aimed for a big creature beatdown and used ramp spells like Cultivate to accelerate into threats, leveraging Gishath's ability to flood the board after dealing combat damage.

  • 3

    Phil's Jadar deck created zombies every turn but lacked usual shortcuts like Grave Pact or Phyrexian Tower due to Pioneer restrictions, making incremental token generation and sacrifice synergy key.

  • 4

    Tomer’s Heliod deck capitalized on life gain triggers to generate tokens and draw cards, focusing on slow but steady board development rather than explosive combos.

  • 5

    The Pioneer format restriction shaped deckbuilding by removing certain powerful staples and combos, leading to a more midrange, creature-focused gameplay experience.

  • 6

    Early turns involved ramping and establishing board presence, with players cautious of triggering key combat abilities or sacrificing creatures prematurely.

Notable Cards

  • Cyclonic Rift

    Cyclonic Rift

  • Dawn of Hope

    Dawn of Hope

  • Cultivate

    Cultivate

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

  • Jadar, Ghoulcaller of Nephalia

    Jadar, Ghoulcaller of Nephalia

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

  • Geralf, Visionary Stitcher

    Geralf, Visionary Stitcher

Summary

The game opened with each player establishing their board state using the Pioneer-legal card pool, which notably restricted certain staples but still offered powerful tools. Richard's mono-blue zombie token deck leveraged Geralf, Visionary Stitcher’s ability to sacrifice creatures and create flying zombies, focusing on incremental board presence and token synergy. Seth piloted a dinosaur tribal deck led by Gishath, Sun's Avatar, aiming to flood the board with large creatures and capitalize on Gishath’s ability to cheat dinosaurs into play after combat damage. Phil ran a sacrifice-oriented Jadar, Ghoulcaller of Nephalia deck, generating zombies every turn and utilizing sacrifice outlets for value, though he lacked some of the usual broken combos due to format restrictions. Tomer’s Heliod, Sun-Crowned deck pursued a life gain strategy, creating tokens and pumping creatures through lifelink synergies to grind out wins, benefiting from cards like Dawn of Hope to draw cards and generate board presence.

Description

Heliod, Sun-Crowned vs. Gishath, Sun’s Avatar vs. Geralf, Visionary Stitcher vs. Jadar, Ghoulcaller of Nephalia

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/pioneer-commander-commander-clash-s12e11

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