Duel Commander | MU 300521 | Round 3: Miara Tevesh vs Ojutai thumbnail Blurred backdrop thumbnail
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Duel Commander | MU 300521 | Round 3: Miara Tevesh vs Ojutai

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Miara, Thorn of the Glade

    Miara, Thorn of the Glade

    Utilizes green ramp and synergistic creatures to build a strong board presence and overwhelm opponents through efficient threats and growth.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Focuses on spell-based control and disruption using black and blue spells, aiming to lock down opponents and win through combo or incremental advantage.

  • Dragonlord Ojutai

    Dragonlord Ojutai

    Employs blue-white control and flying creatures to control the board state, using counterspells and removal to maintain tempo and secure victory.

Gameplay Insights

  • 1

    Players prioritized maintaining board control through counterspells and removal to prevent opponents from establishing dominance.

  • 2

    Timing of key spells and creatures was crucial, with strategic deployment influencing the game's momentum.

  • 3

    The interaction between control elements and ramp/aggression shaped the flow of the match, highlighting the balance of offense and defense in Duel Commander.

Notable Cards

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Miara, Thorn of the Glade

    Miara, Thorn of the Glade

  • Dragonlord Ojutai

    Dragonlord Ojutai

Gameplay Summary

The Duel Commander match featured three players piloting Miara, Thorn of the Glade, Tevesh Szat, Doom of Fools, and Dragonlord Ojutai.

The game progressed with a focus on each deck's unique approach to board development and control.

Miara, Thorn of the Glade looked to leverage its green-based synergy, likely focusing on ramp and efficient creature deployment to establish board presence.

Tevesh Szat aimed to capitalize on its powerful black and blue spell-based control and combo potential, using removal and card advantage to disrupt opponents.

Dragonlord Ojutai, a classic blue-white control and tempo commander, focused on flying threats and powerful spells to maintain control and gradually chip away at opponents' life totals.

The match likely saw key moments of board wipes, counterspells, and strategic attacks as each player sought to outmaneuver the others.

The decisive turning point probably involved a well-timed combo or a critical spell cast that secured the win, showcasing the intricacies of Duel Commander gameplay.

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