Deck Strategies
Sidisi, Undead Vizier
This deck plays 90 lands and aims for a quick combo victory using Lake of the Dead, Sidisi, and Ad Nauseam.
Tergrid, God of Fright // Tergrid's Lantern
This deck focuses on gaining value from opponent's sacrifices and copying useful artifacts or enchantments.
Rukarumel, Biologist
This deck uses Spy Kit to make a creature have all non-legendary creature names, allowing for interesting tutor effects when a green creature dies.
Marvo, Deep Operative
This deck manipulates the top of the deck to cast high-cost spells for free, with a focus on 'clashing'.
Gameplay Insights
- 1
Richard's combo was set back by the lack of permanents on the board.
- 2
Phil's use of Spy Kit and Verdant Succession allowed for interesting tutor effects when a green creature died.
- 3
Seth cleverly used Court of Vantress to become the Monarch, gaining card advantage and the ability to copy useful artifacts or enchantments.
- 4
Krim's use of Clash mechanics allowed him to manipulate the top of his deck and cast high-cost spells for free.
Notable Cards
Lake of the Dead
Ad Nauseam
Court of Vantress
Spy Kit
Chimney Imp
Summary
This game saw a variety of interesting strategies, most notably Richard's Sidisi, Undead Vizier deck playing 90 lands and aiming for a quick combo victory using Lake of the Dead and Ad Nauseam. However, the deck was behind in permanents for the majority of the game. On the other hand, Phil's Rukarumel, Biologist deck had a unique strategy involving Spy Kit to tutor for any non-legendary creature when a green creature dies. Krim's Marvo, Deep Operative deck focused on manipulating the top of his deck to cast high-cost spells for free. Seth's Tergrid, God of Fright deck played a Court of Vantress to become the Monarch and copy other players' useful artifacts or enchantments.