Deck Strategies
Kenrith, the Returned King
Utilizes triggers from different steps and phases of the turn to create value, focusing on end step and upkeep triggers with a budget-friendly five-color build.
Yidris, Maelstrom Wielder
A theft tribal deck that steals opponents’ permanents and disrupts their plans with a meme-heavy, trolly playstyle, leveraging cascade triggers for additional value.
Tasigur, the Golden Fang
A combo deck aiming to skip turns using a small set of cards that reward not taking turns, intending to stall the game and build up advantage before resuming normal play.
Jori En, Ruin Diver
A color hoser deck that manipulates the colors of permanents to enable color-targeted hate cards, disrupting opponents by changing their color identities mid-game.
Gameplay Insights
- 1
The step tribal deck demonstrated how focusing on phase-based triggers can generate steady incremental advantage even in a budget build.
- 2
The Yidris deck capitalized on cascade triggers and theft effects to turn opponents' resources against them, creating chaotic board states.
- 3
Tasigur's no-turn-taking strategy hinged on assembling a concise combo to skip turns, highlighting an unorthodox but potentially powerful game plan that disrupts conventional pacing.
- 4
Jori En's color manipulation allowed the player to circumvent standard color hosers by altering colors of permanents, showcasing a creative synergy between color change and hate cards.
Notable Cards
Sensei's Divining Top
Counterbalance
Meditate
Leyline of Anticipation
Consecrated Sphinx
Summary
The game featured four unique and viewer-submitted Commander decks with distinct and unconventional strategies. Seth piloted a budget-friendly, five-color Step Tribal deck led by Kenrith, the Returned King, focusing on leveraging triggers from various phases and steps of the turn to generate incremental value. Crim ran a Yidris, Maelstrom Wielder deck built around theft and meme interactions, looking to steal opponents' resources and create chaos with cards like Sensei's Divining Top and Counterbalance. Richard's deck, led by Tasigur, the Golden Fang, centered on a highly unusual concept of skipping turns to gain advantage through a small combo that rewarded not taking turns, aiming to disrupt normal gameplay flow. Lastly, Tomer controlled a Jori En, Ruin Diver deck themed around color hosers and color manipulation, a janky but clever approach to hinder opponents by changing the colors of their permanents and then exploiting color-specific hate cards.