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QUEST FOR THE JANKLORD Episode 2 | Jank EDH Commander Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    Focuses on landfall triggers to gain life and draw cards, ramping mana to play powerful spells and stabilizing through card advantage.

  • Aryel, Knight of Windgrace

    Aryel, Knight of Windgrace

    Utilizes token generation and built-in removal in white and black colors to control the board and create a resilient army.

  • Arvad the Cursed

    Arvad the Cursed

    Built around legendary creatures with historic synergies, aiming to leverage synergies and tribal elements to overwhelm opponents.

  • Darigaaz Reincarnated

    Darigaaz Reincarnated

    Aggressively deploys dragons and other threats to apply pressure, using powerful creatures to dominate combat and maintain board presence.

Gameplay Insights

  • 1

    Using historic spells to deal damage to all opponents while drawing cards was a key method to maintain tempo and card advantage.

  • 2

    Exiling creatures from graveyards to prevent recursion was a pivotal interaction that disrupted opponents' strategies.

  • 3

    The use of Icy Manipulator to tap down key creatures during combat phases shifted the balance in several skirmishes.

  • 4

    Kicker costs were effectively leveraged to create multiple tokens and increase board presence quickly.

  • 5

    Players had to carefully manage limited synergy opportunities given the restrictive booster pack pool, leading to creative deckbuilding and gameplay.

Notable Cards

  • Icy Manipulator

    Icy Manipulator

  • Dark Bargain

    Dark Bargain

  • Skittering Surveyor

    Skittering Surveyor

  • Brassclaw Orcs

    Brassclaw Orcs

  • Tidal Flats

    Tidal Flats

  • Feral Prowler

    Feral Prowler

Gameplay Summary

The game began with players adapting to a unique jank-themed format, using commanders and cards primarily from the Fallen Empires set and other limited boosters.

Early turns were focused on establishing mana bases and playing out low-cost creatures, with players aiming to build board presence while navigating the constraints of their deck construction.

Tatyova, Benthic Druid was leveraged for landfall benefits, drawing cards and gaining life, while Aryel, Knight of Windgrace focused on generating tokens and removal to control the board. Key turning points included several interactions involving graveyard exile and historic spells, which dealt damage to all opponents and helped control the pace of the game.

Strategic plays such as tapping Icy Manipulator to disable threats and casting Serjeant at Arms with kicker cost added pressure.

Additionally, the use of cards like Dark Bargain enabled card advantage and life manipulation.

The game featured a mix of combat skirmishes and resource management, with players balancing aggression and defense.

The janky nature of the decklists led to some unusual but impactful plays, with the demon’s rules adding a layer of unpredictability and forcing creative gameplay.

The outcome hinged on efficient use of commanders and leveraging limited synergies within the constraints of the budget and booster pool.

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