Deck Strategies
Tatyova, Benthic Druid
Focuses on landfall triggers to gain life and draw cards, ramping mana to play powerful spells and stabilizing through card advantage.
Aryel, Knight of Windgrace
Utilizes token generation and built-in removal in white and black colors to control the board and create a resilient army.
Arvad the Cursed
Built around legendary creatures with historic synergies, aiming to leverage synergies and tribal elements to overwhelm opponents.
Darigaaz Reincarnated
Aggressively deploys dragons and other threats to apply pressure, using powerful creatures to dominate combat and maintain board presence.
Gameplay Insights
- 1
Using historic spells to deal damage to all opponents while drawing cards was a key method to maintain tempo and card advantage.
- 2
Exiling creatures from graveyards to prevent recursion was a pivotal interaction that disrupted opponents' strategies.
- 3
The use of Icy Manipulator to tap down key creatures during combat phases shifted the balance in several skirmishes.
- 4
Kicker costs were effectively leveraged to create multiple tokens and increase board presence quickly.
- 5
Players had to carefully manage limited synergy opportunities given the restrictive booster pack pool, leading to creative deckbuilding and gameplay.
Notable Cards
Icy Manipulator
Dark Bargain
Skittering Surveyor
Brassclaw Orcs
Tidal Flats
Feral Prowler
Summary
The game began with players adapting to a unique jank-themed format, using commanders and cards primarily from the Fallen Empires set and other limited boosters. Early turns were focused on establishing mana bases and playing out low-cost creatures, with players aiming to build board presence while navigating the constraints of their deck construction. Tatyova, Benthic Druid was leveraged for landfall benefits, drawing cards and gaining life, while Aryel, Knight of Windgrace focused on generating tokens and removal to control the board. Key turning points included several interactions involving graveyard exile and historic spells, which dealt damage to all opponents and helped control the pace of the game. Strategic plays such as tapping Icy Manipulator to disable threats and casting Serjeant at Arms with kicker cost added pressure. Additionally, the use of cards like Dark Bargain enabled card advantage and life manipulation. The game featured a mix of combat skirmishes and resource management, with players balancing aggression and defense. The janky nature of the decklists led to some unusual but impactful plays, with the demon’s rules adding a layer of unpredictability and forcing creative gameplay. The outcome hinged on efficient use of commanders and leveraging limited synergies within the constraints of the budget and booster pool.