Final Fantasy Villains do EVIL BATTLE | Kefka vs. Sephiroth vs. Kuja vs. Sin thumbnail Blurred backdrop thumbnail
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Final Fantasy Villains do EVIL BATTLE | Kefka vs. Sephiroth vs. Kuja vs. Sin

Guild Pack


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage

    Utilize discard effects and forced sacrifices to disrupt opponents while ramping mana to transform Kefka and trigger a board-wide sacrifice to clear the field.

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    Sephiroth, Fabled SOLDIER

    Sacrifice creatures upon attack or entry to draw cards and drain opponents’ life, transforming after multiple triggers to gain a powerful form.

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer

    Create wizard tokens at end of turn and cast non-creature spells to deal incremental damage to opponents, aiming to transform after accumulating enough wizards.

  • Sin, Spira's Punishment

    Sin, Spira's Punishment

    Exile permanents from graveyards to create tapped token copies, potentially repeating if lands are exiled, leveraging graveyard resources for board presence and control.

Gameplay Insights

  • 1

    Chaos Warp was used strategically to remove problematic creatures like Sephiroth to reset board advantage and disrupt opponents’ plans.

  • 2

    Kuja’s creation of tapped wizard tokens at end step combined with non-creature spells steadily chipped away at opponents’ life totals, showcasing a slow but persistent damage strategy.

  • 3

    Sin’s use of Hedron Crab with landfall and graveyard exile triggered multiple mill and token copy effects, indicating a potential explosive mid-game leverage of graveyard resources.

  • 4

    Players took advantage of instant-speed spells and abilities (e.g., Mage Siege’s token creation and flash-like casting) to maintain tempo and surprise opponents during combat phases.

  • 5

    Kefka’s sacrifice and discard effects pressured opponents early, forcing them to lose key cards and permanents, setting up for a transformative board wipe later in the game.

Notable Cards

  • Hedron Crab

    Hedron Crab

  • Chaos Warp

    Chaos Warp

  • Breeding Pool

    Breeding Pool

  • Ripples of Undeath

    Ripples of Undeath

  • Big Score

    Big Score

Gameplay Summary

The game begins with all players deploying their villain-themed decks, each focused on unique synergies around their respective Final Fantasy villain commanders.

Early turns focus heavily on ramping mana and establishing board presence with various utility lands, creatures, and token generators.

Kuja’s deck leverages wizard tokens and non-creature spells to incrementally damage opponents, while Sephiroth’s deck benefits from creature sacrifice and life manipulation to draw cards and gain incremental advantage.

Kefka’s deck pressures players through discard and forced sacrifices, ramping towards a transformative and destructive late game.

Sin’s deck plays a control game using graveyard exile and token copying, aiming to overwhelm opponents with powerful creatures replicated from exiled permanents. Key turning points in the early game include Sephiroth’s aggressive creature sacrifices triggering life loss and card draw, Kuja generating wizard tokens to steadily chip away at life totals, and Kefka deploying board wipes and discard effects to slow the field.

The interaction between Hedron Crab and landfall triggers from Sin’s deck suggests a potential graveyard-mill strategy that could shift the game’s momentum.

Chaos Warp is notably used to manage problematic permanents, reflecting the players’ tactical responses to threats.

The game’s tempo fluctuates with spells cast at instant speed, such as Mage Siege and combat tricks, indicating a dynamic battlefield.

The win conditions revolve around maintaining board control while leveraging each villain’s unique transformation or ultimate ability, such as Kefka’s mass sacrifices, Sephiroth’s life drain, Kuja’s wizard synergy, and Sin’s graveyard exploitation, aiming to finish opponents through incremental damage, board wipes, or overwhelming creature advantage.

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