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Zombies vs Vampires vs Spirits vs Werewolves | Commander Clash S15 E22

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The Scarab God

    The Scarab God

    The Scarab God player aimed to control the battlefield with powerful Zombie creatures, capitalizing on the God's ability to eternalize creatures from graveyards.

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    The Tovolar player's strategy revolved around werewolf tribal synergies, transforming their creatures for maximum advantage and disruption.

  • Kyodai, Soul of Kamigawa

    Kyodai, Soul of Kamigawa

    The Kyodai player chose a Spirit tribal strategy, aiming to benefit from tribal synergies and recurring value from the Spirits' abilities.

  • Licia, Sanguine Tribune

    Licia, Sanguine Tribune

    The Licia player's Vampire Aristocrats life gain Voltron deck aimed to build up life total, use aristocrat-style sacrifice mechanics for advantage, and turn Licia into a formidable threat.

Gameplay Insights

  • 1

    The decision to play Drum Bellow, capable of untapping all creatures each untap step, potentially set the Spirit deck player up for explosive turns in the future.

  • 2

    The Outland Liberator from the Werewolf deck player created a threat to any artifacts on the table, applying pressure on the other players to adjust their strategies.

  • 3

    The Vampire deck player's introduction of Dawn of Hope, a non-Vampire card, added an interesting dynamic to their Vampire tribal strategy, offering a potential card draw engine if sufficient life can be gained.

Notable Cards

  • The Scarab God

    The Scarab God

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

  • Kyodai, Soul of Kamigawa

    Kyodai, Soul of Kamigawa

  • Licia, Sanguine Tribune

    Licia, Sanguine Tribune

  • Outland Liberator // Frenzied Trapbreaker

    Outland Liberator // Frenzied Trapbreaker

  • Dawn of Hope

    Dawn of Hope

Summary

In this diverse tribal clash, all players brought flavorful decks to the table. The game started with players setting up their manabases and summoning their respective tribal creatures. One of the players piloting a Spirit deck played a Drum Bellow, which was expected to provide significant advantage in the later turns by untapping all their creatures. However, the game was still in its early stages, with players building their boards and setting their strategies into motion. The Werewolf deck player caused some disruption with the Outland Liberator, threatening to destroy an artifact on its transformation. Meanwhile, the Vampire deck player introduced a non-tribal creature, Dawn of Hope, into the mix, causing some light-hearted controversy among the players. The game was still unfolding with no clear frontrunner, but all decks were showing their unique strategies and synergies.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/zombies-vs-vampires-vs-spirits-vs-werewolves-commander-clash-s15-e22

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