We Politic EVERTYHING! | Commander Clash S16 E17 thumbnail Blurred backdrop thumbnail
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We Politic EVERTYHING! | Commander Clash S16 E17

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Magar of the Magic Strings

    Magar of the Magic Strings

    This deck aims to reanimate instants and sorceries by turning them into creatures that can deal combat damage, then create copies of the instants or sorceries which can be cast for free.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    The deck's game plan revolves around playing a multitude of Will counsels and manipulate the politics of the game to its advantage.

  • Bruse Tarl, Roving Rancher

    Bruse Tarl, Roving Rancher

    This deck plans to generate a massive number of ox tokens.

  • Shadrix Silverquill

    Shadrix Silverquill

    The deck is built around making deals with other players and leveraging Shadrix Silverquill's ability to manipulate game dynamics.

Gameplay Insights

  • 1

    The presence of Esper Sentinel early in the game heavily influenced the players' strategies and decision-making, creating a unique dynamic centered around avoiding or triggering its ability.

  • 2

    The use of Scheming Symmetry by Seth to tutor a card for both him and Richard, in exchange for Richard not countering his spells for two turns, was a clever play that exemplified the political nature of this game.

  • 3

    The deck strategies were very distinct and required different approaches to control the board, with players often having to adjust their plans based on the commanders and key cards played by others.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Scheming Symmetry

    Scheming Symmetry

  • Expedition Map

    Expedition Map

  • Keen Duelist

    Keen Duelist

Gameplay Summary

The game showcased a heavy focus on politics with each player trying to navigate around the Esper Sentinel in play, which added a layer of strategy and interaction.

The players kept negotiating for rewards if they didn't trigger the Esper Sentinel's ability, leading to some interesting deals being made.

Throughout the game, players also tried to manipulate each other to play into the Esper Sentinel, with varying degrees of success.

Seth's Shadrix Silverquill and Crim's Tivit, Seller of Secrets played significant roles in these negotiations.

The game also featured some unique card interactions such as the use of Scheming Symmetry by Seth to enable a beneficial tutor for both him and Richard, with a promise of not countering Richard's spells for two turns.

However, the game's outcome and the final winner are not clear from the available information.

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