Commander's Conclave: 12 -  EDH Gameplay - Prosper, Silas and Armix, Jhoira, Edgar thumbnail Blurred backdrop thumbnail
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Commander's Conclave: 12 - EDH Gameplay - Prosper, Silas and Armix, Jhoira, Edgar

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Armix, Filigree Thrasher Silas Renn, Seeker Adept

    Armix, Filigree Thrasher and Silas Renn, Seeker Adept

    Cast numerous artifacts and controlling planeswalkers to manage the board and win through combat damage with large artifact creatures.

  • Edgar Markov

    Edgar Markov

    Aggressively create vampire tokens to overwhelm opponents with tribal synergy and token buffs, aiming for a fast-paced damage victory.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Exile cards to play them from exile, generating treasures for mana acceleration and enabling a potential storm-like sequence of spells.

  • Jhoira of the Ghitu

    Jhoira of the Ghitu

    Suspend and cast big spells, deploying powerful creatures and combos like Kiki-Jiki to finish the game swiftly.

Gameplay Insights

  • 1

    Blind Obedience was used early to tap down creatures and artifacts entering the battlefield, slowing aggressive strategies and enabling control plays.

  • 2

    Valakut Exploration provided continuous damage through landfall triggers, pressuring opponents to consider their land drops carefully.

  • 3

    Prosper's ability to exile and replay cards generated treasures, accelerating mana and enabling complex spell sequences.

  • 4

    Edgar Markov's token generation synergized with extort effects from Pontiff of Blight, creating incremental life drain and board presence.

  • 5

    Jhoira's suspend mechanic pressured the table with looming large spells and potential infinite combos, forcing opponents to respond quickly.

Notable Cards

  • Blind Obedience

    Blind Obedience

  • Valakut Exploration

    Valakut Exploration

  • Pontiff of Blight

    Pontiff of Blight

  • Solemn Simulacrum

    Solemn Simulacrum

Gameplay Summary

The game featured a dynamic clash of five distinct Commander decks, each pursuing unique strategies.

Early turns saw players establishing their board states with ramp and key permanents.

The Silas Renn and Armix deck focused on artifact synergy and controlling planeswalkers, aiming to leverage big artifact creatures and control elements to dominate combat.

Edgar Markov's deck pursued an aggressive vampire tribal strategy, generating multiple tokens to pressure opponents quickly.

Prosper, Tome-Bound revolved around exiling cards and casting spells from exile to generate treasures and accelerate mana production, setting up for a potential storm-like mana burst.

Meanwhile, Jhoira of the Ghitu sought to suspend and deploy large impactful spells, threatening powerful finishes through combos like Kiki-Jiki.

Throughout the game, players deployed disruptive enchantments like Blind Obedience to slow opponents and leveraged landfall triggers from Valakut Exploration to chip away at life totals.

Notable moments included Prosper's use of exile to fuel treasure generation and Edgar's steady token production, creating tension as players balanced aggression and control.

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