Captain America vs Doctor Doom?! [cEDH Gameplay] CAPTAIN AMERICA v DOCTOR DOOM v ETALI v TERRA thumbnail Blurred backdrop thumbnail

Captain America vs Doctor Doom?! [cEDH Gameplay] CAPTAIN AMERICA v DOCTOR DOOM v ETALI v TERRA

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Things in the Ice 114 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept

    Ramp and value through landfall and artifact synergy, focusing on generating mana advantage and casting powerful spells quickly.

  • Captain America, First Avenger

    Captain America, First Avenger

    Aggressive equipment-based combat damage leveraging various artifacts to draw cards and deal commander damage rapidly, aiming for a lethal combo with repeated equipment actions.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Utilize Etali's ability to attack and cast powerful spells from opponents' decks, combined with a strong aggressive board presence supported by treasure token ramp.

  • Doctor Doom, Unrivaled

    Doctor Doom, Unrivaled

    Control and disruption through artifact synergies, leveraging Doom's abilities to maintain board presence and counter opponents' combos while building a stable mana base.

Gameplay Insights

  • 1

    Captain America's early use of Robe of the Archmage to draw multiple cards fueled a strong hand and aggressive plays.

  • 2

    Infinite damage loop with Knuckles' Gloves repeatedly equipped and thrown was a major threat but required careful setup and timing.

  • 3

    Discarding a land-altering card that transformed all lands into swamps prevented a player from casting Snuff Out, which proved decisive when that player had no swamps to pay for the spell.

  • 4

    The combination of artifact ramp cards like Mana Vault, Sol Ring, and Urza's Saga accelerated the pace and allowed explosive turns.

  • 5

    Players had to carefully track commander damage and treasure tokens, as these resources quickly shifted combat dynamics and win conditions.

Notable Cards

  • Steelshaper's Gift

    Steelshaper's Gift

  • Urza's Saga

    Urza's Saga

  • Wheel of Fortune

    Wheel of Fortune

  • Snuff Out

    Snuff Out

  • Mana Vault

    Mana Vault

  • Sol Ring

    Sol Ring

  • Power Artifact

    Power Artifact

  • Transmute Artifact

    Transmute Artifact

Gameplay Summary

The game featured an intense four-player cEDH match with Terra, Captain America, Etali, and Doctor Doom as commanders.

Early turns saw rapid mana acceleration and powerful artifact ramp, with Captain America quickly assembling equipment like Robe of the Archmage and Knuckles' Gloves to draw cards and deal commander damage.

The players jockeyed for board position, with multiple spells and artifact synergies generating treasure tokens and additional mana.

A key turning point was when Captain America established an infinite damage combo by repeatedly equipping and throwing Knuckles' Gloves, threatening to end the game quickly.

However, greed and a misstep involving a discard of a land-changing effect left one player vulnerable to a Snuff Out spell, ultimately ending their run and swinging the game's momentum.

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