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I Hate Your Deck #53 Liesa v Kozilek v Eleven & Mike v Lord Windgrace || Commander Gameplay MTG

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Liesa, Shroud of Dusk

    Liesa, Shroud of Dusk

    A black-white lifegain and life-loss deck that pressures opponents by draining life whenever spells are cast, leveraging Liesa’s flying lifelink and taxing opponents' resources while stabilizing with life gain.

  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

    A mono-colorless Eldrazi deck focused on ramping mana, casting a huge Eldrazi to control the board, and using Kozilek’s ability to draw cards and disrupt opponents by countering spells equal to mana value.

  • Cecily, Haunted Mage Othelm, Sigardian Outcast

    Eleven & Mike (Cecily, Haunted Mage / Othelm, Sigardian Outcast)

    A Grixis wizard combo deck centered around drawing cards to enable casting instants and sorceries for free once hand size reaches a threshold, supported by graveyard recursion and token generation.

  • Lord Windgrace

    Lord Windgrace

    A Jund landfall deck focusing on land ramp, graveyard interaction, and incremental advantage through recurring lands and landfall triggers to generate value and board presence.

Gameplay Insights

  • 1

    Liesa’s life loss ability significantly accelerated the game’s pace by punishing every spell cast, forcing players to carefully manage their life totals and spell sequencing.

  • 2

    Kozilek’s casting was a pivotal moment, as his hand disruption and counterspell ability put immense pressure on opponents’ plans and board states.

  • 3

    The Eleven and Mike partnership allowed explosive free casting of spells when hand size was large enough, creating high-impact turns that shifted momentum.

  • 4

    Lord Windgrace’s landfall and graveyard recursion provided steady value and resilience, enabling recovery from board wipes and attrition.

  • 5

    Players had to balance aggressive strategies with maintaining enough life and board presence to survive Liesa’s draining effect and Kozilek’s disruption.

Notable Cards

  • Liesa, Shroud of Dusk

    Liesa, Shroud of Dusk

  • Kozilek, the Great Distortion

    Kozilek, the Great Distortion

  • Lord Windgrace

    Lord Windgrace

  • Doubling Cube

    Doubling Cube

  • Darksteel Forge

    Darksteel Forge

  • Never // Return

    Never // Return

Summary

The game featured a dynamic and multifaceted multiplayer Commander match with five distinct decks featuring powerful legendary commanders. Early turns saw players developing their board states with a mix of ramp, card draw, and utility spells. Key moments included the arrival of Kozilek, the Great Distortion, whose presence threatened with a massive Eldrazi body and disruptive hand manipulation effects. Meanwhile, Liesa, Shroud of Dusk imposed a taxing life loss mechanic on every opponent’s spell cast, pressuring the table's life totals and accelerating the pace of the game. Eleven and Mike’s combined synergy enabled explosive card draw and free spellcasting once Eleven’s hand reached a critical size, creating potent tempo swings. Lord Windgrace brought a classic landfall and graveyard recursion strategy, adding resilience and incremental advantage throughout the match. As the game progressed, players had to carefully navigate interactions around Kozilek’s disruptive elements and Liesa’s life-draining presence. The tension built with multiple players holding powerful board states and threats, alongside the threat of mass removal and counterspells from Kozilek’s deck. The interplay of aggressive life loss, Eldrazi threats, and draw-based combo potential culminated in a climactic sequence where one player leveraged their life gain and explosive spellcasting to close out the game. The match highlighted the diversity of strategies and showcased how different commanders and deck builds interact in a high-stakes multiplayer setting.

Description

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Show Notes:

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