Deck Strategies
Orah, Skyclave Hierophant
The deck focuses on the synergy of the Cleric tribe, using cards like Edgewalker to reduce casting costs and Dark Supplicant to fetch Scion of Darkness. It leverages graveyard recursion to maximize value from the Cleric tribe.
Ashaya, Soul of the Wild
The Ashaya deck aims to exploit landfall triggers and the interaction between land creatures and buffs like Sylvan Advocate. It also includes a Tireless Tracker for card draw and ramp.
Tazri, Beacon of Unity
This deck is built around the 'party' mechanic, leveraging the synergy between the Cleric, Rogue, Warrior, and Wizard creature types. The game plan likely involves assembling a complete party to maximize Tazri's ability.
Charix, the Raging Isle
The deck aims to manipulate Charix's power and toughness, possibly using cards like Merfolk Thaumaturgist. This could allow for sudden, unexpected lethal damage to opponents.
Gameplay Insights
- 1
The first blood is drawn by Ashaya's player who chooses to attack Jeremy, the player who had tapped out, demonstrating the importance of always keeping up defenses in a multiplayer game.
- 2
Charix's player's introduction of Merfolk Thaumaturgist hints at a potential game-ending combo with Charix's high toughness.
- 3
Ashaya's player smartly plays Tireless Tracker followed by a land to instantly generate a Clue for potential card draw, showing the importance of sequencing plays for maximum value.
- 4
Orah's player makes a strategic choice to name 'Cleric' with Cavern of Souls, ensuring that their key creature spells can't be countered.
Notable Cards
Edgewalker
Dark Supplicant
Tireless Tracker
Sylvan Advocate
Dust Bowl
Merfolk Thaumaturgist
Summary
The game kicks off with a fast-paced start as the players quickly ramp up their mana bases. Tazri and Orah players focus on setting up synergies with their respective tribal decks, while Ashaya and Charix players aim to set up powerful board presences. The game reaches a turning point when Ashaya's player deploys Tireless Tracker and Sylvan Advocate, followed by a Dust Bowl which generates a Clue token. This move signals a potentially strong ramp and card draw engine. Meanwhile, Charix's player seems to be setting up for a big play with the introduction of a Merfolk Thaumaturgist, possibly attempting to switch Charix's power and toughness for a sudden lethal strike.