Deck & Commander Strategies

Chatterfang, Squirrel General
Generate numerous squirrel tokens and sacrifice them with Pitiless Plunderer to create infinite mana or damage combos, aiming for a combo finish.

Florian, Voldaren Scion
Use odd CMC cost spells and creatures to control the board and deal consistent burn damage, combining group slug tactics with Obosh for extra damage.

Delina, Wild Mage
Cast and copy red creatures with strong enter-the-battlefield abilities, leveraging dice rolls for repeated value and overwhelming opponents with tokens.

Ezuri, Claw of Progress
Play many small creatures to accumulate experience counters, then use those counters to pump creatures and deal large combat damage.
Gameplay Insights
- 1
Casting Sulfuric Vortex early restricted players from gaining life, increasing the effectiveness of aggressive damage strategies.
- 2
Vraska, Golgari Queen provided Chatterfang with valuable sacrifice outlets and card draw, enabling sustained pressure through token sacrifice.
- 3
Delina’s strategy of rolling dice to copy ETB creatures granted significant card advantage and board presence, forcing opponents to respond quickly.
- 4
Players negotiated combat carefully, with Delina offering to limit attacks in exchange for card draw, showing the importance of diplomacy in multiplayer EDH games.
- 5
Experience counters from Ezuri’s ability were leveraged to pump creatures incrementally, maintaining a steady threat while others raced for combo or burn finishes.
Notable Cards
-

Chatterfang, Squirrel General
-

Pitiless Plunderer
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Florian, Voldaren Scion
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Delina, Wild Mage
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Ezuri, Claw of Progress
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Sulfuric Vortex
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Vraska, Golgari Queen
Gameplay Summary
The game began with each player developing their board state according to their commanders' strengths.
Chatterfang, Squirrel General, aimed to generate a wide board of squirrel tokens and assemble an infinite combo using Pitiless Plunderer.
Florian, Voldaren Scion, employed a group slug and odd CMC cost synergy with Obosh, relying on burn and aggressive creatures to deal damage.
Delina, Wild Mage, focused on casting and copying enter-the-battlefield red creatures to create overwhelming board presence and take advantage of dice rolls for additional value.
Ezuri, Claw of Progress, aimed to deploy numerous low-power creatures to grow them with experience counters and deliver large, threatening attacks.
Early turns saw incremental development, with players jockeying for position while managing life totals, including the play of Sulfuric Vortex to prevent life gain and apply pressure.













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