Deck Strategies
Go-Shintai of Life's Origin
Builds a shrine tribal enchantment board, creating multiple shrines to generate long-term value and lock opponents out with enchantment synergies.
Raiyuu, Storm's Edge
Leverages exalted and samurai tribal synergies to gain multiple combat phases, aiming to deal lethal commander damage quickly.
Risona, Asari Commander
Focuses on gaining indestructible counters on the commander to survive board wipes and maintain board control while applying pressure.
Satoru Umezawa
Uses ninjutsu combos with Peregrine Drake and mana-tapping lands to generate infinite mana and drain opponents, complemented by blue-black value plays.
Gameplay Insights
- 1
The shrine tribal deck capitalized on cumulative enchantment synergies to generate overwhelming board presence that could only be stopped by a powerful enchantment board wipe.
- 2
Raiyuu’s deck took advantage of the commander’s ability to gain multiple combat phases by attacking alone with samurai creatures, enabling repeated damage to opponents.
- 3
Risona’s use of indestructible counters on the commander allowed for aggressive board wipes while maintaining a strong defensive posture, preventing easy removal.
- 4
Satoru Umezawa’s combo with Peregrine Drake and mana-tapping lands provided a potent late-game infinite mana engine, enabling a win by draining opponents' life totals.
- 5
Strategic use of equipment like Boots to enable instant-speed ninjutsu plays maximized tempo and combo potential in the Satoru deck.
- 6
Careful management of combat phases and blockers was crucial, especially around creatures with indestructible counters and multiple combat phases granted by Raiyuu.
Notable Cards
Tolaria West
Propaganda
Peregrine Drake
Honden of Infinite Rage
Coral Atoll
Everglades
Dimir Aqueduct
Boros Garrison
Summary
The game featured four players piloting budget Kamigawa: Neon Dynasty decks, each with unique strategies. Early turns saw players establishing their mana bases and deploying key pieces. Go-Shintai of Life's Origin focused on building a shrine tribal enchantment board, generating value and incremental advantage by creating multiple shrines and locking opponents out with enchantment synergies. Raiyuu, Storm's Edge aggressively pushed for multiple combat phases with exalted triggers, aiming to win through swift commander damage. Risona, Asari Commander utilized indestructible counters on the commander to survive board wipes and maintain board presence, combining offense with defensive resilience. Satoru Umezawa employed a ninjutsu-based combo plan involving Peregrine Drake and mana-tapping lands to generate infinite mana and drain opponents, while also maintaining value plays in blue-black.