Deck Strategies
Chevill, Bane of Monsters
The deck strategy revolves around using kill spells and death touch to control the board, while gaining life and drawing cards through Chevill's abilities.
Ephara, God of the Polis
This is a blue-white deck that looks to take advantage of flash and blink effects to generate value and control the game.
Karumonix, the Rat King
The deck is built around flooding the board with rats, and using Karamonix's ability to give them all toxic, creating a dangerous army of creatures.
Galadriel of Lothlórien
This deck focuses on scrying to ramp, fuel landfall strategies, and buff an Elven army for a strong late game.
Gameplay Insights
- 1
Crim's pairing of Chevill, Bane of Monsters with Viridian Longbow proved to be a potent combination for board control.
- 2
Seth's Karamonix, the Rat King deck posed a significant threat by giving all his rats a toxic ability.
- 3
In this game, the budget restrictions forced the players to be more creative with their card choices, which led to some unique and interesting interactions.
Notable Cards
Viridian Longbow
Chevill, Bane of Monsters
Galadriel of Lothlórien
Ephara, God of the Polis
Summary
The game began with all players showcasing their budget decks and strategies. Seth was playing a toxic rat deck led by Karamonix, the Rat King. Richard brought a blue-white Ephara, God of the Polis deck with a flash/blink strategy. Crim opted for a deck full of kill spells, death touch, card draw, and life gain led by Chevill, Bane of Monsters. Homer ran an Elven Scryfall deck led by Galadriel of Lothlórien, focusing on scrying, ramping, fueling landfall strategies, and buffing their Elven Army. Crim's Chevill, Bane of Monsters deck proved to be formidable, as he had Cheville paired with Viridian Longbow, allowing him to constantly remove his opponents' creatures while drawing cards. Seth's Rat deck also showed promise as Karamonix gave all his rats a toxic ability, posing a significant threat to the other players.