Deck & Commander Strategies
Bello, Bard of the Brambles
Transforms artifacts and enchantments with mana value four or greater into 4/4 indestructible Elemental creatures with haste, drawing cards when they deal combat damage to players, enabling strong board presence and card advantage.
Zinnia, Valley's Voice
Utilizes the offspring mechanic to create copies of creature spells, growing bigger based on the number of other creatures with base power one, focusing on wide boards and incremental growth.
Hazel of the Rootbloom
Generates and doubles squirrel tokens, tapping them and paying life to produce large amounts of mana, supporting explosive token production and ramp for big plays.
Ms. Bumbleflower
Focuses on aggressive creature combat with myriad and combat damage triggers to grow creatures and generate incremental advantages, leveraging token creation and synergy with other creatures.
Gameplay Insights
- 1
Turning non-creature artifacts and enchantments into creatures with indestructible and haste using Bello allowed for unexpected combat threats and card draw, shifting board control.
- 2
Utilizing Hazel’s ability to tap squirrel tokens for mana enabled casting multiple spells and token doublings in a single turn, accelerating board development.
- 3
Zinnia's offspring mechanic effectively doubled creature spells, rapidly increasing board size and pressure.
- 4
Mr. Fox Glove’s ability to draw cards based on hand size differences provided a unique card advantage engine that also rewarded aggressive attacks.
- 5
Players carefully balanced token generation with combat damage triggers to maintain card advantage and apply continuous pressure.
Notable Cards
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Bello, Bard of the Brambles
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Zinnia, Valley's Voice
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Hazel of the Rootbloom
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Scurry of Squirrels
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Nested Shambler
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Hoofprints of the Stag
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Alchemist's Talent
Gameplay Summary
The game started with players choosing their Bloomberrow preconstructed decks, each led by unique animal-themed commanders.
The early turns featured typical ramp and mana development plays, with players casting creatures and enchantments that synergized with their commanders' abilities.
Key board presence began to build as tokens and copied creatures appeared, particularly from Hazel of the Rootbloom's token doubling and Zinnia, Valley's Voice's offspring mechanic.
Bello, Bard of the Brambles turned artifacts and enchantments into 4/4 Elemental creatures with indestructible and haste, creating a threatening board state that also generated card draw upon dealing combat damage. Midgame saw the escalation of board-wide synergies and aggressive token production strategies.
Scurry of Squirrels with myriad and nested Shambler producing squirrel tokens, combined with Hazel's doubling ability, started to overwhelm the opponents.
Players leveraged powerful card draw engines such as Bello's damage-triggered draws and Mr. Fox Glove's hand size comparison ability to maintain resources.
The interaction of token generators and creatures with offspring abilities led to wide boards that pressured opponents heavily.
The win condition revolved around swarming the battlefield with tokens and leveraging combat damage triggers to draw cards and maintain tempo, eventually forcing opponents out of resources and life.