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Aggro vs Midrange vs Control vs Combo | Commander Clash S18 E23

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Firion, Wild Rose Warrior

    Firion, Wild Rose Warrior

    Aggro deck utilizing equipment and haste creatures to apply early and continuous pressure by creating token copies of equipment and attacking swiftly.

  • G'raha Tia, Scion Reborn

    G'raha Tia, Scion Reborn

    Control deck focused on graveyard disruption and board control, using cards like Leyline of the Void and board wipes to slow opponents and lock down the game.

  • Xira, the Golden Sting

    Xira, the Golden Sting

    Midrange deck leveraging ramp, token generation, and +1/+1 counter synergies enhanced by Doubling Season and Branching Evolution to build a dominant board presence.

  • Ghave, Guru of Spores

    Ghave, Guru of Spores

    Combo deck with multiple infinite combo lines revolving around token generation and +1/+1 counters, aiming to win through combo combos but vulnerable to graveyard hate and control effects.

Gameplay Insights

  • 1

    The control player’s turn zero Leyline of the Void significantly hindered the combo player’s graveyard interactions, forcing them to adapt their approach.

  • 2

    The aggro player’s use of equipment token copies enabled aggressive board development but was vulnerable to control’s board wipes.

  • 3

    Midrange’s strategy of doubling +1/+1 counters and tokens created a resilient board state that pressured both aggro and combo decks.

  • 4

    The combo player had multiple potential infinite combos but struggled to execute due to graveyard disruption and early removal.

  • 5

    Goblin Welder was a key piece for the aggro deck to recycle equipment and maintain pressure despite disruption.

  • 6

    Control’s board wipe targeting untapped creatures reset the board and allowed them to maintain control momentum.

  • 7

    The interplay between graveyard hate and token/counter synergies shaped the pace and outcome of the game.

Notable Cards

  • Leyline of the Void

    Leyline of the Void

  • Doubling Season

    Doubling Season

  • Branching Evolution

    Branching Evolution

  • Goblin Welder

    Goblin Welder

  • Morphic Pool

    Morphic Pool

  • Dowsing Dagger // Lost Vale

    Dowsing Dagger // Lost Vale

  • Auriok Salvagers

    Auriok Salvagers

  • Mystic Remora

    Mystic Remora

Gameplay Summary

The game started with a strong early disruption from the control player who cast Leyline of the Void on turn zero, effectively shutting down graveyard strategies of the combo player and hindering some synergies for others.

The aggro player aggressively developed the board with equipment and haste creatures, leveraging their commander’s ability to create temporary equipment tokens.

The midrange player focused on ramp and token generation, utilizing cards like Doubling Season and Branching Evolution to create powerful board states with +1/+1 counters and tokens.

Meanwhile, the combo player, piloting Ghave, Guru of Spores, aimed to assemble infinite combos using various token and counter synergies, though their initial plans were disrupted by graveyard hate and board wipes from control. Key turning points included the control player’s well-timed board wipe that destroyed untapped creatures, severely setting back the aggro and combo decks.

The midrange deck's ability to create overwhelming board presence with token doubling effects became a significant threat as the game progressed.

The aggro deck’s rapid token generation and aggressive attacks maintained pressure but struggled to overcome control’s disruption and midrange’s resilience.

Ultimately, the game revolved around control’s ability to lock down the graveyard and board state, midrange’s gradual buildup of large token armies, and the combo player’s attempts to find and execute infinite combos amidst heavy hate and disruption.

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