Rem Karolus vs. Minn vs. Volo vs. Prosper | The Command Dudes #52 | MTG Commander Gameplay thumbnail Blurred backdrop thumbnail
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Rem Karolus vs. Minn vs. Volo vs. Prosper | The Command Dudes #52 | MTG Commander Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Rem Karolus, Stalwart Slayer

    Rem Karolus, Stalwart Slayer

    A Gruul (red-green) aggressive and value-oriented deck focused on creature combat and resilience, leveraging damage and card advantage from combat triggers and burn spells.

  • Minn, Wily Illusionist

    Minn, Wily Illusionist

    Mono-blue control and draw deck centered on counterspells, card draw, and tempo plays, aiming to control the board while drawing into key spells and combos.

  • Volo, Guide to Monsters

    Volo, Guide to Monsters

    An anti-tribal tribal deck that copies creatures entering the battlefield to generate value and board presence while disrupting opponents' strategies.

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    A Rakdos (black-red) value and resource generation deck that creates treasure, clue, and food tokens from casting spells and sacrificing creatures, fueling powerful spells and combos.

Gameplay Insights

  • 1

    The Wheel of Misfortune reshuffled player hands and significantly altered game plans, forcing players to adapt quickly.

  • 2

    Prosper's token generation combined with artifact synergies allowed for strong resource recovery after board wipes.

  • 3

    Earthquake damage was mitigated by Rem Karolus' damage prevention, showing the importance of understanding commander abilities in board wipes.

  • 4

    Volo's ability to copy creatures created additional value and board presence, helping to offset losses from removal and damage spells.

  • 5

    Counterspells and targeted removal were used strategically to disrupt key plays, such as Doom Blade taking out Rem Karolus, delaying aggressive threats.

  • 6

    Players carefully timed spellcasting and token sacrifices to maximize triggers from multiple sources, demonstrating synergy exploitation.

Notable Cards

  • Wheel of Misfortune

    Wheel of Misfortune

  • Young Pyromancer

    Young Pyromancer

  • Sword of War and Peace

    Sword of War and Peace

  • Midnight Clock

    Midnight Clock

  • Jace, Wielder of Mysteries

    Jace, Wielder of Mysteries

  • Academy Manufactor

    Academy Manufactor

  • Spawning Pit

    Spawning Pit

  • Cabal Coffers

    Cabal Coffers

  • Doom Blade

    Doom Blade

  • Earthquake

    Earthquake

  • Talisman of Indulgence

    Talisman of Indulgence

Gameplay Summary

The game started with a relatively slow and cautious opening, with players developing mana and early board presence.

Key early plays included Young Pyromancer and various artifact ramp pieces, setting the stage for more explosive turns.

The first major turning point came when a Wheel of Misfortune was cast, forcing everyone to discard their hands and draw fresh cards, shaking up the board and hands significantly.

This reshuffle paved the way for more impactful plays, including Volo entering the battlefield to copy creatures and Prosper generating treasure, clue, and food tokens to build value. Mid-game saw a notable board wipe with Earthquake dealing damage to all creatures without flying, heavily impacting the board state.

Despite the setback, players like Prosper were able to recoup value through artifact synergies and token generation, while others leveraged spells like Doom Blade to remove key threats such as Rem Karolus.

The combination of card draw, token creation, and strategic removal defined the flow of the match.

Combat remained somewhat restrained as players jockeyed for advantage, with clever use of abilities and counters keeping the game dynamic. The game was characterized by a mix of value generation, disruptive spells, and tactical plays around creatures and tokens.

Prosper's ability to generate multiple types of tokens from spellcasting and sacrifice interactions proved critical, while Volo's tribal synergy and Minn's control elements added pressure.

Rem Karolus contributed aggression and resilience, but removal spells and wheel effects kept the board in flux.

The game was still unfolding toward a decisive end, with players carefully positioning for a final win condition through attrition, combo, or overwhelming board presence.

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