ROYAL RUMBLE 15K QUARTER FINALS - Cedh Gameplay - Kinnan Vs Terra Vs Arcum Vs Minsc thumbnail Blurred backdrop thumbnail

ROYAL RUMBLE 15K QUARTER FINALS - Cedh Gameplay - Kinnan Vs Terra Vs Arcum Vs Minsc

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DeadOnBoardMTG 240 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Minsc, Beloved Ranger

    Minsc, Beloved Ranger

    Leverages a Naya Kiki-Jiki combo focused on creating infinite or large amounts of tokens through sac outlets like Rector, supported by aggressive early creatures and disruption.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    A big mana deck that generates large amounts of mana to flip powerful creatures and leverage mana sinks and combos for a rapid and overwhelming board presence.

  • Terra, Magical Adept // Esper Terra

    Terra, Magical Adept // Esper Terra

    A five-color breach deck that aims to quickly find and cast Fire Breathing spells combined with a diverse toolbox to disrupt opponents and secure a fast win.

  • Arcum Dagsson

    Arcum Dagsson

    Artifact-centric toolbox deck that uses artifact sacrifice and tutoring to assemble combos, generating value and locking down the game with powerful artifact interactions.

Gameplay Insights

  • 1

    Players negotiated a unique political deal to limit the frequency of Arcum's card draw triggers to every other activation, preventing a game-breaking advantage and allowing others to stay competitive.

  • 2

    Arcum's strategy involved rapid artifact deployment and sacrifice combos, which pressured all opponents to interact or make deals to avoid being overwhelmed.

  • 3

    Minsc's approach relied on early sac outlets and combo pieces, but the presence of strong artifact and mana acceleration from other players forced careful sequencing and interaction.

  • 4

    Max on Terra made early aggressive plays with Ragavan and maintained political control by probing opponents’ hands, influencing the flow of the game.

  • 5

    Notorious on Arcum effectively used artifact mana acceleration and tutoring to set up powerful combos, while also navigating the political landscape through card draw sharing agreements.

  • 6

    Players showed restraint in pushing immediate wins to maintain board presence and political stability, highlighting the complex balance of competition and cooperation in high-level cEDH play.

Notable Cards

  • Mox Opal

    Mox Opal

  • Ancient Tomb

    Ancient Tomb

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Tinder Wall

    Tinder Wall

  • Thousand-Year Elixir

    Thousand-Year Elixir

  • Greater Gargadon

    Greater Gargadon

  • Enlightened Tutor

    Enlightened Tutor

  • Breeding Pool

    Breeding Pool

  • Verdant Catacombs

    Verdant Catacombs

  • Consecrated Sphinx

    Consecrated Sphinx

  • Mirage Mirror

    Mirage Mirror

  • Abrupt Decay

    Abrupt Decay

Gameplay Summary

The game features four competitive decks led by the commanders Minsc, Kinnan, Terra, and Arcum Dagsson.

Early turns involve notable plays such as Mox Opal and Ancient Tomb for fast mana acceleration, and Ragavan generating early pressure.

The players engage in significant political negotiation, especially regarding the interaction with Arcum's artifact-based combo potential.

A deal is struck to limit card draw triggers from Arcum's artifact synergies to prevent a blowout, highlighting the tension and strategic diplomacy in the game.

Throughout the opening phase, players carefully balance aggression and resource development, with Minsc aiming for a Naya Kiki-Jiki combo using sac outlets, Kinnan focusing on big mana and big flips, Terra employing a five-color approach to find and cast Breach, and Arcum utilizing artifact toolbox and combos.

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