Deck Strategies
Lathril, Blade of the Elves
Generate large numbers of elf tokens, tap them to drain opponents' life totals, and overwhelm with volume and incremental damage.
Mishra, Eminent One
Deploy and copy artifacts to assemble a powerful board presence, leveraging historic spells and artifact synergies to dominate through raw power and combo potential.
Kamiz, Obscura Oculus
Make creatures unblockable and apply connive triggers to draw cards and grow threats, focusing on evasive damage and incremental advantage.
Isperia, Supreme Judge
Build a flying army with enchantments and creatures, controlling the skies to chip away at opponents’ life while using defensive flyers to maintain board presence.
Gameplay Insights
- 1
Mishra’s use of Trackos, Scourge of Krug combined with historic spells to untap and attack multiple times was a significant tempo boost.
- 2
The strategic deployment of Banishing Light to neutralize a key threat demonstrated timely removal to slow down opponents.
- 3
Kamiz’s tactic of making creatures unblockable and triggering connive to draw cards allowed for steady incremental advantage and pressure.
- 4
Lathril’s focus on creating and tapping elf tokens to drain life totals forced opponents to prioritize dealing with her board quickly.
- 5
The use of artifact mana acceleration like Soul Ring and Idol of Oblivion enabled explosive plays and multiple spells per turn.
- 6
Players carefully chose attack targets to manage threats and avoid unnecessary aggression, showing awareness of shifting board dynamics.
Notable Cards
Idol of Oblivion
Banishing Light
Favorable Winds
Skysovereign, Consul Flagship
Twinblade Assassins
Expressive Iteration
Elderfang Venom
Smuggler's Share
Summary
The game began with players quickly establishing their board states, each leveraging their commanders' unique abilities. Mishra, Eminent One focused on generating and copying artifacts to build a formidable board presence, while Lathril, Blade of the Elves aimed to flood the battlefield with elf tokens for a wide and aggressive assault. Kamiz, Obscura Oculus targeted evasive plays by making creatures unblockable and applying connive triggers to draw cards and grow threats. Isperia, Supreme Judge concentrated on assembling a flying army, utilizing favorable winds and sky Sovereign to assert aerial dominance. Early turns featured strategic plays such as Mishra deploying Trackos, Scourge of Krug, which synergized with historic spells to become a significant threat. Lathril's token generation and tapping synergy started pressuring opponents' life totals while Kamiz built momentum by casting her commander and leveraging unblockable attacks. The game saw key interactions including targeted removal like Banishing Light and the tactical use of artifacts like Soul Ring and Idol of Oblivion to generate extra mana and card advantage. Combat phases highlighted the shifting focus on threats, with players carefully choosing attack targets and blocks to maximize damage and board control. Overall, the game unfolded as a dynamic battle of tempo, with artifact synergy, token swarms, and evasive creatures dictating the pace and win conditions.