Deck Strategies
Lynde, Cheerful Tormentor
Utilizes a variety of curses to disrupt opponents’ strategies while generating card advantage. The deck aims to control the game through incremental damage and effects from curses, combined with token generation and card draw.
Omnath, Locus of Creation
Focuses on landfall triggers to gain life, draw cards, and deal damage to opponents and planeswalkers. The deck ramps mana quickly with Lotus Cobra and land fetch, aiming to overwhelm opponents with value and pressure from Omnath’s multiple triggers.
Pako, Arcane Retriever / Haldan, Avid Arcanist
Leverages artifact synergies with cards like Codex Shredder and Lantern of Insight to manipulate the top of the library and gain card advantage. The deck combines creature combat with artifact recursion and tutor effects to maintain board presence and disrupt opponents.
Kolvori, God of Kinship
Focuses on ramping lands and creating a resilient board state with creatures that benefit from land drops and +1/+1 counters. The deck uses planeswalkers and powerful creatures to build a late-game advantage.
Gameplay Insights
- 1
Eric’s early investment in multiple curses created persistent disruption that pressured opponents’ hands and board states.
- 2
Paco’s attack that exiled top cards from all libraries boosted his counters and created a strong swing in board advantage.
- 3
Omnath’s landfall triggers dealing damage to all opponents and planeswalkers shifted the game’s tempo and forced careful life management.
- 4
Ralph’s use of artifact recursion and Lantern of Insight to manipulate opponents’ draws and disrupt key spells was a subtle but effective control element.
- 5
The synergy of ramp, card draw, and combat damage across the table resulted in a dynamic and interactive game with multiple shifting threats.
Notable Cards
Curse of Opulence
Curse of Verbosity
Curse of Vengeance
Lotus Cobra
Crucible of Worlds
Codex Shredder
Lantern of Insight
Multani, Yavimaya's Avatar
Renata, Called to the Hunt
Summer Bloom
Windfall
Grim Guardian
Summary
The game opened with a slow and strategic buildup as each player developed their mana base and established early board presence. Eric, piloting Lynde, focused heavily on curses to disrupt opponents and generate value, casting multiple curses like Curse of Opulence, Curse of Verbosity, and Curse of Vengeance early on. Shantiv on Omnath leveraged landfall and ramp with Lotus Cobra and Crucible of Worlds to gain life and generate mana advantage, setting up for powerful Omnath triggers that dealt damage and drew cards. Ralph’s Haldan and Paco deck utilized artifact synergies, including Codex Shredder and Lantern of Insight, to manipulate card advantage and board state, while the narrator played Kolvori, focusing on land ramp and creature synergies to build a resilient board. A key turning point occurred when Paco’s attack exiled multiple valuable cards, gaining numerous plus one counters and generating gold tokens, significantly boosting Ralph’s board state. Omnath’s ability to deal damage to all opponents and planeswalkers on landfall swings shifted the damage dynamics and pressured everyone’s life totals. Eric’s repeated use of curses, combined with spells like Windfall and Grim Guardian, maintained constant disruption and card draw advantage. Ralph’s use of Cruel Reality and Curse of Surveillance created forced draws and discard scenarios that kept opponents off balance. Meanwhile, Kolvori’s late-game ramp into powerful creatures like Multani Yavimaya’s Avatar and Varus Silvermoon Ranger added resilience and board presence. The game featured a blend of attrition, card advantage through curses and landfall, and tactical combat, with each player leveraging their commander’s unique strengths to outmaneuver others.