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Jhoira v Tuvasa v Najeela v Thrasios / Bruse Tarl | Diamond Commander League S2:E1 | EDH Gameplay

KingdomsTV

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

    Cast cheap artifacts quickly to draw cards and build towards a storm combo finish with Aetherflux Reservoir.

  • Tuvasa the Sunlit

    Tuvasa the Sunlit

    Use enchantress creatures and enchantments to gain card advantage, control the board, and either combo out or win through commander damage.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Generate numerous warrior tokens and use token doublers to overwhelm opponents through combat damage or drain effects.

  • Bruse Tarl, Boorish Herder Thrasios, Triton Hero

    Thrasios, Triton Hero / Bruse Tarl, Boorish Herder

    Ramp aggressively with mana elves to assemble infinite mana combos and draw through the deck to find a win condition.

Gameplay Insights

  • 1

    Jhoira leveraged cheap artifact casting early on to draw many cards and set up for a storm finish with Aetherflux Reservoir.

  • 2

    Thrasios player used repeated scrying and drawing abilities to filter decks and find key combo pieces while ramping aggressively with elves.

  • 3

    Najeela used token generation and multiple combat phases to apply pressure, forcing opponents into difficult blocking and removal choices.

  • 4

    Tuvasa capitalized on enchantress synergies to maintain card advantage and control the board with counterspells and removal.

  • 5

    Key combat phases involved careful blocking and regeneration to mitigate damage while preserving board presence.

  • 6

    Players used spells like Capsize and Generous Gift to disrupt opponents' critical permanents, slowing down aggressive strategies.

  • 7

    The interaction of enchantment-based control and artifact-based storm strategies created multiple layers of tension on the board.

  • 8

    Mana acceleration from lands like Gaia's Cradle and mana dorks enabled explosive turns and combo attempts.

Notable Cards

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Helm of Awakening

    Helm of Awakening

  • Mardu Strike Leader

    Mardu Strike Leader

  • Seedborn Muse

    Seedborn Muse

  • Green Sun's Zenith

    Green Sun's Zenith

  • Reclamation Sage

    Reclamation Sage

  • Heroic Intervention

    Heroic Intervention

  • Finale of Devastation

    Finale of Devastation

  • Generous Gift

    Generous Gift

  • Vivid Crag

    Vivid Crag

  • Thought Vessel

    Thought Vessel

  • Eidolon of Rhetoric

    Eidolon of Rhetoric

Summary

The game featured a high-power multiplayer EDH match involving five commanders with diverse strategies. Early turns saw ramp and setup plays, with players developing their boards using mana dorks, lands, and key artifacts. The Jhoira player focused on casting cheap artifacts to draw cards and build towards storming off with Aetherflux Reservoir. The Tuvasa player aimed to leverage enchantress synergies for card advantage and board control, while Najeela sought to generate warrior tokens and multiple combat phases to overwhelm opponents. The Thrasios / Bruse player pursued an infinite mana combo using elves and mana dorks to draw into a win condition. Early combat and trading started to shape the board state, with various players deploying removal and counter spells to disrupt opponents' plans. Notably, the Thrasios player used repeated scry and draw abilities to filter their deck and maintain card advantage. The game featured recurring combat phases with token generation and strategic blocking, with players carefully managing resources and board presence. The intense interactions between enchantment-based control, token swarms, and combo ramp created a dynamic and competitive board environment. The match was marked by pivotal plays such as the casting and disruption of key enchantments, artifact-based card draw engines, and the establishment of infinite mana lines, setting the stage for explosive turns and potential game-winning combos.

Description

Season two of the Diamond Commander League is live! This season we are focusing on high power EDH Gameplay with achievements on the side.

January Achievements: Eye of the Beholder - 5 HP - Only Black Border cards in your deck Rocks & Dorks - 5 HP - Control five or more mana rocks or five or more mana dorks at one time Overachiever - 10 HP - Destroy a creature, bounce a non-land permanent, and counter a spell all in one turn Bourgeoisie - 10 HP - Own 10 or more non-land, non-token permanents during one of your main phases

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Timestamps: 0:00 Intro 0:34 Deck Goals & Starting Hands 2:27 Game One 11:14 Game 2 Starting Hands 11:59 Game Two 17:21 Wrap-up 18:09 Hmmm…

Decklists: Jeff - Jhoira, Weatherlight Captain www.moxfield.com/decks/904oqOEyPk2c68OuPO_FeA Jon M - Tuvasa the Sunlit www.moxfield.com/decks/o8SSqbs4D02Hmnj-qDtFBw Brice - Najeela, the Blade-Blossom www.moxfield.com/decks/f6sgseWNIUmbQD4q-0iaRQ Carlos - Thrasios, Triton Hero / Bruse Tarl, Boorish Herder www.moxfield.com/decks/Npk8e6eC2kCnSpSEya0Wxg

#EDH #Commander #HighPower