Deck Strategies
Glint-Eye Nephilim
Draw enormous amounts of cards by dealing combat damage, using haste and vigilance to attack quickly and repeatedly, supported by equipment and spells to maximize card advantage and board impact.
Dune-Brood Nephilim
Generate multiple 1/1 sand creature tokens through combat damage and landfall triggers, ramping lands aggressively and leveraging sacrifice outlets and card draw from The Gitrog Monster to create a synergistic land-token engine.
Witch-Maw Nephilim
Control the board and protect itself with spells like Cryptic Command and indestructibility, grow larger through spell casts adding +1/+1 counters, and push through damage with trample and unblockability.
Yore-Tiller Nephilim
Utilize attack triggers to return creatures from the graveyard, enabling continuous recursion of powerful creatures and maximizing board presence with instant-speed spells that return creatures to the battlefield temporarily.
Gameplay Insights
- 1
Glint-Eye Nephilim’s ability to draw cards equal to damage dealt created a powerful card advantage engine, especially when combined with haste and vigilance buffs.
- 2
Dune-Brood Nephilim’s synergy between land drops, sand token generation, and sacrifice outlets like The Gitrog Monster formed a potent combo loop that ramped lands and card draw simultaneously.
- 3
Witch-Maw Nephilim’s use of Cryptic Command to control the board and protect itself with indestructibility made it difficult to remove, allowing it to grow large and deal significant damage with trample.
- 4
Yore-Tiller Nephilim’s recursion ability enabled it to repeatedly bring back key creatures from the graveyard, maintaining pressure and complicated board states for opponents to navigate.
- 5
Silent Arbiter was deployed to prevent opponents from ganging up or blocking multiple attackers, shaping combat engagement and protecting key creatures.
- 6
Equipment and buffs that granted horsemanship and other evasion mechanics were leveraged to ensure damage through blockers and maximize triggered abilities.
Notable Cards
Glint-Eye Nephilim
Dune-Brood Nephilim
Witch-Maw Nephilim
Yore-Tiller Nephilim
The Gitrog Monster
Cryptic Command
Cauldron Dance
Silent Arbiter
Infiltration Lens
Might of the Nephilim
Summary
The game featured a unique and complex multiplayer battle between four Nephilim commanders, each showcasing distinct strategies centered around their individual abilities. Glint-Eye Nephilim focused on drawing a massive number of cards by dealing damage, powered up with cards that granted it haste, vigilance, and additional buffs, enabling rapid card advantage and large attacks. Dune-Brood Nephilim revolved around landfall and token generation, creating a swarm of sand creature tokens that synergized with lands and sacrifice mechanics, supported by The Gitrog Monster to fuel card draws and land recursion. Witch-Maw Nephilim played a control and combat-oriented game, using spells like Cryptic Command and making itself indestructible and unblockable, growing with +1/+1 counters and threatening with trample once sufficiently powered up. Yore-Tiller Nephilim employed a graveyard recursion strategy, returning creatures from the graveyard to the battlefield on attack, leveraging powerful legendary creatures and instant-speed recursion spells to maintain board presence and pressure opponents.