Deck & Commander Strategies

Tymna the Weaver & Kraum, Ludevic's Opus
A four-color midrange value deck that uses card draw engines like Rhystic Study and Necropotence to gain card advantage. It aims to close the game with an Underworld Breach combo or a classic Oracle of Mul Daya and Demonic Consultation combo to exile opponents' libraries.

Tymna the Weaver & Thrasios, Triton Hero
This deck combines aggressive value creatures with mana acceleration from Gaia's Cradle, aiming to generate infinite mana through Boral Geyser and Talon Gates to draw the entire deck and win with a large Finale of Devastation.

Akiri, Line-Slinger & Thrasios, Triton Hero
A four-color turbo combo deck that ramps quickly with cards like Seaborn Muse and Gaia's Cradle, aiming to generate infinite mana with Zerta, the Dawnwaker and Grim Monolith, then draw through the deck to win via Finale of Devastation or Underworld Breach combo.

Kinnan, Bonder Prodigy
A Simic ramp deck that seeks to cast Kinnan early and produce massive mana with his ability. It finishes games by making infinite mana with Basalt Monolith or Hullbreaker Horror to draw through the deck using Thrasios and then kills opponents with a large Finale of Devastation or a Fairy Mastermind loop.
Gameplay Insights
- 1
The infinite mana combo involving Zerta, the Dawnwaker and Grim Monolith posed an immediate threat, forcing opponents to prioritize removal on Zerta or Thrasios to disrupt the combo.
- 2
Players leveraged Rhystic Study and other taxing spells to generate incremental card advantage and pressure opponents while ramping and assembling combos.
- 3
Mana acceleration from cards like Mana Vault, Simic Signet, and exotic lands allowed players to cast their commanders and key spells early, accelerating their game plans.
- 4
Effective use of tutors such as Enlightened Tutor and Demonic Consultation helped players find critical combo pieces or disruption.
- 5
Players maintained a balance between advancing their own combo lines and disrupting opponents’ win conditions, showcasing the delicate interplay common in cEDH pods.
- 6
Despite multiple infinite mana lines being assembled, players often held back from immediately winning to avoid opening themselves to counterplays or to maximize value from their combos.
Notable Cards
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Grim Monolith
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Rhystic Study
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Mana Vault
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Underworld Breach
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Oracle of Mul Daya
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Demonic Consultation
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Talon Gates
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Basalt Monolith
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Hullbreaker Horror
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Finale of Devastation
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Necropotence
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Mana Vault
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Tymna the Weaver
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Thrasios, Triton Hero
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Kinnan, Bonder Prodigy
Gameplay Summary
The game featured a four-player competitive EDH pod with midrange and combo-focused decks centered around powerful partner commanders.
Early turns saw players setting up mana bases and casting key value engines like Rhystic Study, Mana Vault, and ramp creatures, while also establishing board presence with creatures such as Tymna and Thrasios.
One pivotal moment arose when Ricky, playing Akiri/Thrasios, assembled an infinite mana combo involving Zerta, the Dawnwaker and Grim Monolith, threatening to draw through his entire deck and win the game imminently.
This forced the other players to prioritize disrupting his combo by targeting Zerta or Thrasios.
Meanwhile, other players attempted to build incremental advantage through card draw and mana acceleration, with Adam on Kinnan focusing on ramping into large threats and infinite mana combos with Basalt Monolith and Hullbreaker Horror.
The pod featured tense interactions with tutors, counterspells, and damage-based life payment effects, maintaining high tension around possible infinite combos at all times.
The game unfolded as a battle of resource management, combo assembly, and disruption, with each deck leveraging its unique strengths to threaten the table and fend off opponents' win conditions.



























