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Prosper vs Galea vs Sefris vs Vrondiss Precon EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Generate treasure tokens through casting spells from exile and ramp mana aggressively to cast powerful spells quickly, leveraging treasures for explosive midgame plays.

  • Galea, Kindler of Hope

    Galea, Kindler of Hope

    Enhance creatures with equipment and auras to gain card advantage and combat superiority, using enchantments to protect and pump the team while applying incremental pressure.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    Utilize synergy between creature deaths and dungeon exploration to gain value and resilience, repeatedly reviving creatures to maintain board presence and slowly chip away at opponents.

  • Vrondiss, Rage of Ancients

    Vrondiss, Rage of Ancients

    Exploit the enrage mechanic by attacking aggressively and triggering effects whenever Vrondiss or other creatures take damage, generating additional threats like dragon spirit tokens.

Gameplay Insights

  • 1

    Max’s use of Reckless Endeavor was a turning point, dealing mass damage and generating treasures that allowed him to recast Prosper and maintain board presence.

  • 2

    Martin’s timely use of Imprisoned in the Moon neutralized a key threat, showcasing the importance of targeted removal in controlling the board.

  • 3

    The interaction of Dance Macabre triggering a board wipe led to multiple revivals via Grave Endeavor, highlighting the synergy between Sefris’s death triggers and dungeon ventures.

  • 4

    Efficient treasure token management by Prosper’s player allowed for casting multiple spells in a turn, accelerating the deck’s tempo and resource advantage.

  • 5

    Vrondiss’s enrage triggered multiple dragon spirit tokens, pressuring opponents and creating additional blockers and attackers to influence combat decisions.

  • 6

    Players effectively used their commanders’ top-of-library triggers and abilities to gain incremental card advantage and board control.

Notable Cards

  • Reckless Endeavor

    Reckless Endeavor

  • Grave Endeavor

    Grave Endeavor

  • Bucknard's Everfull Purse

    Bucknard's Everfull Purse

  • Acidic Slime

    Acidic Slime

  • Imprisoned in the Moon

    Imprisoned in the Moon

  • Puresteel Paladin

    Puresteel Paladin

  • Angelic Gift

    Angelic Gift

  • Dream Pillager

    Dream Pillager

  • Chaos Channeler

    Chaos Channeler

  • Apex of Power

    Apex of Power

Summary

The game began with players developing their mana bases and early board presence, with Prosper, Tome-Bound generating treasure tokens and ramping mana, Galea, Kindler of Hope enhancing creatures and drawing cards, Sefris of the Hidden Ways venturing into dungeons while synergizing with creature deaths, and Vrondiss, Rage of Ancients focusing on enrage triggers and aggressive attacks. Early skirmishes involved mana acceleration, removal spells like Acidic Slime targeting key artifacts, and tactical use of commanders to apply pressure. A pivotal moment occurred when Max (Prosper) cast Reckless Endeavor, dealing damage to all creatures and generating significant treasure tokens, which he leveraged to recast Prosper and continue generating value. Martin (Galea) used enchantments such as Puresteel Paladin and Angelic Gift to bolster his creatures, while also employing Imprisoned in the Moon to neutralize threats. Sefris's player capitalized on creature deaths and dungeon ventures, particularly after a board wipe triggered by Dance Macabre, reviving key creatures with Grave Endeavor and gaining incremental life and damage advantages. Throughout the match, players navigated board wipes, artifact and enchantment interactions, and leveraged their commanders' unique abilities to control tempo. Treasure tokens from Prosper fueled explosive plays, while Galea's equipment and enchantments provided incremental value. Sefris's synergy with dying creatures and dungeon exploration added resilience, and Vrondiss's aggressive enrage triggers pressured opponents. The game featured a mix of creature combat, strategic removal, and resource management, with key turns centered around mass damage spells and maximizing value from treasures and dungeon ventures.

Description

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Precon decklists: magic.wizards.com/en/articles/archive/news/adventures-forgotten-realms-commander-decklists-2021-07-09

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►This game was filmed at Red Dragon in Ottawa, ON

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)