Deck Strategies
Kaalia of the Vast
Cheats powerful Angels, Demons, and Dragons into play to quickly pressure opponents with high-impact creatures and aggressive attacks.
Slimefoot, the Stowaway
Generates Saproling tokens and sacrifices them for incremental life gain and damage, then leverages large creatures and pump effects like Craterhoof Behemoth for a finishing swing.
Yuriko, the Tiger's Shadow
Turns creatures into ninjas to repeatedly trigger Yuriko’s damage and card draw ability using Commander ninjutsu and Arcane Adaptation for continuous value and stealth damage.
Roon of the Hidden Realm
Uses blink (flicker) effects to reuse enter-the-battlefield abilities, control the board, and generate tokens, eventually overwhelming opponents with value creatures and board wipes.
Gameplay Insights
- 1
Fred’s use of Living Death to swap graveyards and board state gave him a significant advantage, enabling a large board presence with synergistic creatures.
- 2
Jameson’s Arcane Adaptation combo with Yuriko allowed multiple ninjutsu triggers, maximizing damage and card draw in early-mid game.
- 3
Matt’s blink with Roon to protect key permanents and reuse enter-the-battlefield effects helped maintain board control and tempo.
- 4
The destruction of Eldrazi Monument and Fervor by Knight of Autumn was a crucial disruption to Fred’s aggressive strategy.
- 5
Fred’s exploitation of sacrifice outlets like Carryon Feeder and Sadisi to grow his board and trigger Slimefoot repeatedly was a core engine driving his damage output.
- 6
The players’ timely use of removal, counterspells, and blockers shaped the shifting board state, highlighting the interactive nature of the multiplayer game.
Notable Cards
Craterhoof Behemoth
Living Death
Arcane Adaptation
Bane of Progress
Eldrazi Monument
Regal Force
Knight of Autumn
Avenger of Zendikar
Coalition Relic
Stonehorn Dignitary
Summary
The game started with typical early ramp and development, with players deploying mana sources and establishing board presence. Jameson’s Yuriko deck quickly set the tone by turning all his creatures into ninjas with Arcane Adaptation, leveraging Commander ninjutsu to repeatedly trigger Yuriko’s ability for card advantage and damage. Meanwhile, Fred on Slimefoot focused on Saproling production and sacrifice synergy, gaining incremental life and board presence while developing a threatening board with large creatures like Craterhoof Behemoth. Matt’s Roon deck used blink effects and powerful creatures such as Bane of Progress and Avenger of Zendikar to control the board and generate tokens, while Jonathan’s Kaalia deck aimed to cheat big creatures into play but was disrupted multiple times by removal and interaction from opponents. A key turning point was when Fred cast Living Death, swapping graveyards and the board to his advantage, followed by a massive pump from Craterhoof and Regal Force triggers that refilled his hand and boosted his board state. Matt responded with a Knight of Autumn to blow up Fred’s Eldrazi Monument and Fervor, temporarily halting Fred’s momentum. However, Fred’s use of sacrifice outlets, token generation, and tutoring maintained pressure. Jameson’s Yuriko continued to chip away at opponents with ninja attacks and spells, but was constrained by limited mana late in the game. The game was marked by intense interaction, including commander damage swings, strategic board wipes, and value plays from blink and sacrifice synergies. Fred’s Slimefoot deck emerged as the dominant threat through overwhelming creature buffs and recursion, aiming to win via combat damage backed by huge, trampling creatures and relentless token generation.