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Phenax vs Rakdos vs Mayael vs Kruphix EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Phenax, God of Deception

    Phenax, God of Deception

    Focuses on milling opponents’ decks by tapping creatures and leveraging artifacts like Mesmeric Orb and milling triggers. Uses control elements and card advantage engines to outlast opponents and mill them out.

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

    Aggressive reanimation and creature-based damage. Uses mana acceleration and graveyard recursion to deploy threats quickly and pressure opponents with large creatures and combos.

  • Mayael the Anima

    Mayael the Anima

    Ramp-heavy deck that uses creatures like Wood Elves and Lotus Cobra to accelerate mana and cast big beasts through spells like Genesis Wave and Defense of the Heart to overwhelm opponents.

  • Kruphix, God of Horizons

    Kruphix, God of Horizons

    Card advantage and resource accumulation via life payment and cards like Sylvan Library and Survival of the Fittest. Uses incremental advantage to maintain a steady board presence and value engine.

Gameplay Insights

  • 1

    Relic of Progenitus was crucial early to disrupt Rakdos's graveyard strategy, delaying his reanimation plays.

  • 2

    The Blasphemous Act board wipe dramatically shifted board control, forcing players to rebuild and reconsider their strategies.

  • 3

    Phenax’s use of Tezzeret the Seeker to untap mana rocks allowed casting of high-impact creatures like Iona, enabling color denial and control.

  • 4

    Milling effects combined with ramp allowed Mayael to cast large creatures efficiently, leveraging Genesis Wave for explosive board development.

  • 5

    Players used careful timing of graveyard recursion and removal spells to maximize value and disrupt opponents' combos.

  • 6

    The aggressive attack by Rakdos forced multiple players into defensive positions, but the subsequent board wipe neutralized some of that pressure.

Notable Cards

  • Mesmeric Orb

    Mesmeric Orb

  • Endbringer

    Endbringer

  • Relic of Progenitus

    Relic of Progenitus

  • Lurking Predators

    Lurking Predators

  • Genesis Wave

    Genesis Wave

  • Defense of the Heart

    Defense of the Heart

  • Tezzeret the Seeker

    Tezzeret the Seeker

  • Iona, Shield of Emeria

    Iona, Shield of Emeria

  • Duplicant

    Duplicant

  • Blasphemous Act

    Blasphemous Act

  • Lotus Cobra

    Lotus Cobra

  • Wood Elves

    Wood Elves

  • Sylvan Library

    Sylvan Library

  • Survival of the Fittest

    Survival of the Fittest

  • Helm of Obedience

    Helm of Obedience

  • Dance of the Dead

    Dance of the Dead

Summary

The game began with each player establishing their mana base and early board presence, with some early graveyard disruption coming from Relic of Progenitus and milling effects from multiple players. Phenax's player focused on milling and controlling with artifacts like Mesmeric Orb and Endbringer, while Rakdos utilized reanimation and aggressive creatures to apply pressure. Mayael's deck ramped quickly with creatures like Wood Elves and Lotus Cobra, aiming to cast big threats via ramp and Defense of the Heart. Kruphix capitalized on card advantage and life payment with cards like Sylvan Library and Survival of the Fittest, enabling a steady stream of creatures and lands. Early key interactions included graveyard disruption that slowed Rakdos's reanimation plans and multiple mill triggers that began filling graveyards for Phenax’s mill-based strategy. Midgame saw escalating board states with Elemental Bond and Lurking Predators providing card draw, and Genesis Wave bringing out multiple threats for Mayael. The board wipe with Blasphemous Act was a major turning point, resetting the battlefield but leaving some residual card advantage and creatures that could quickly rebuild. Adam on Rakdos leveraged his graveyard and mana acceleration to bring back key creatures and cast powerful spells like Noxious Dragon and Duplicant, while Phenax’s player used Tezzeret the Seeker to untap mana rocks and cast creatures like Iona, Shield of Emeria to disrupt opponents’ colors. The game was marked by continuous interplay between graveyard strategies, ramp, and creature-based aggression, with each player attempting to leverage their commander’s unique advantages to outpace others. The game’s win condition revolved around either Phenax’s milling lock or Mayael’s ability to overwhelm opponents with large creatures cast through ramp and Genesis Wave. Meanwhile, Rakdos sought to use reanimation and aggressive attacks to finish players quickly, and Kruphix focused on card advantage and incremental value through life payments and land drops. The dynamic board wipes, graveyard interactions, and value engines created a tense and strategic game where timing of spells and managing resources were critical. The outcome was undecided in the portion covered, but the game exhibited deep synergy and tension among the four diverse decks.

Description

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More four play action! This week we see three new commanders, and two new buddies! Join me as we see if we can bring Mill back. Watch Adam play something other than Derevi. Meet Pat and Chris, two regulars at one of the stores I attend smash the table with their green commanders!

Phenax Decklist (will be updated soon!): tappedout.net/mtg-decks/phenax-bo-benax

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“Curse of the Scarab” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0