Deck Strategies
Maelstrom Wanderer
This deck aims to maximize the cascade mechanic of the commander, focusing on casting large, impactful spells and creatures to dominate the battlefield.
Uro, Titan of Nature's Wrath
This deck is built around land recursion and ramp, allowing for the repeated casting of Uro and potentially setting up late-game combos.
Yarok, the Desecrated
The strategy of this deck revolves around exploiting enter-the-battlefield (ETB) effects, aiming to double these effects with Yarok and potentially leading to a chain of powerful triggers.
Gargos, Vicious Watcher
This Hydra tribal deck seeks to swarm the battlefield with large Hydra creatures and leverage Gargos's fight mechanic to control the board.
Gameplay Insights
- 1
Brad Nelson's early setup of Crucible of Worlds and Verdant Catacombs set him up for a powerful land recursion advantage.
- 2
Jeremy Knoll's decision to suspend Ancestral Vision early could potentially lead to a significant card advantage in the later turns.
- 3
The Yarok player's slower start, in comparison to the explosive opening of the Uro deck, might put them on the backfoot in the early to mid game.
Notable Cards
Crucible of Worlds
Verdant Catacombs
Ancestral Vision
Azusa, Lost but Seeking
Summary
The game kicked off with an exciting start as Brad Nelson, wielding the Uro, Titan of Nature's Wrath deck, managed to cast a Soul Ring on turn one, followed by a Crucible of Worlds and a Verdant Catacombs, setting up a potent land recursion engine. Jeremy Knoll, playing Maelstrom Wanderer, suspended an Ancestral Vision, aiming for a major card draw in the near future. Meanwhile, the Gargos, Vicious Watcher player put down a Forest, keeping their game plan under wraps. The Yarok, the Desecrated player got off to a slower start with simple land drops and no immediate ramp pieces. As the game progressed, the players maneuvered their strategies, trying to gain advantage while keeping an eye on their opponents' growing threats.