(EDH) Kothophed Vs Yorion Vs Tolsimir Vs Barrowin - Commander Gameplay Ep.71 (MJ Fitz & Xynam!) thumbnail Blurred backdrop thumbnail
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(EDH) Kothophed Vs Yorion Vs Tolsimir Vs Barrowin - Commander Gameplay Ep.71 (MJ Fitz & Xynam!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Barrowin of Clan Undurr

    Barrowin of Clan Undurr

    Utilizes flicker and reanimation effects combined with a venturing into dungeons package to generate incremental value and board presence, aiming to outlast opponents with recursive threats and utility.

  • Yorion, Sky Nomad

    Yorion, Sky Nomad

    Runs a mono-white flicker and token-focused deck that blinks multiple permanents each turn to capitalize on enter-the-battlefield triggers and token generation, finishing with wide boards and anthem effects.

  • Kothophed, Soul Hoarder

    Kothophed, Soul Hoarder

    A monoblack aristocrats deck featuring ping, sacrifice, and vampire tribal elements that punish opponents for playing permanents and maximize incremental damage through life drain and board wipes.

  • Tolsimir Wolfblood

    Tolsimir Wolfblood

    Focuses on multicolored legendary creatures supported by anthem effects and equipment to build large creatures and maintain board control through synergy and card draw.

Gameplay Insights

  • 1

    Barrowin used venturing into dungeons effectively to generate treasures and incremental benefits, helping maintain pressure and card advantage.

  • 2

    Yorion's flicker engine was pivotal, repeatedly blinking permanents to draw cards and protect key threats, enabling continuous value generation.

  • 3

    Kothophed capitalized on Massacre Worm's ability to clear the board without paying mana, leveraging sacrifice and ping synergies to punish opponents' creatures.

  • 4

    Tolsimir's use of anthem effects and equipment helped keep his creatures large and resilient, allowing him to trade favorably in combat.

  • 5

    The players carefully managed combat damage and blockers, with multiple instances of flicker interactions saving creatures from removal and enabling surprise damage.

  • 6

    Profane Memento synergized well with Kothophed's deck by negating life loss from commander damage, allowing more aggressive board presence without risk.

  • 7

    The interaction of flickering Yorion with multiple ETB triggers created powerful card draw chains and tempo swings.

  • 8

    Sacrificing tokens to trigger scry and other effects was a key engine for maintaining card flow and advancing dungeon progress.

Notable Cards

  • Altar of Dementia

    Altar of Dementia

  • Wall of Omens

    Wall of Omens

  • Rune of Sustenance

    Rune of Sustenance

  • Profane Memento

    Profane Memento

Gameplay Summary

The game featured four distinctive decks with slower, battlecruiser-style strategies, each leveraging their commanders' unique mechanics.

Barrowin of Clan Undurr's deck focused on flicker effects, reanimation, and venturing into dungeons, slowly building value through recurring creatures and dungeon progression.

Yorion, Sky Nomad's deck utilized a mono-white flicker strategy, repeatedly blinking permanents with impactful enters-the-battlefield triggers and generating tokens and anthems to overwhelm opponents.

Kothophed, Soul Hoarder ran a monoblack aristocrats and ping package, combining life drain, sacrifice, and vampire synergies to punish opposing players aggressively.

Tolsimir Wolfblood piloted a multicolored deck centered around legendary creatures that bolstered one another with anthems and equipment, aiming to grow large creatures and maintain board control through resilience and card advantage. Key moments included Barrowin venturing deep into dungeons to unlock powerful effects, Kothophed efficiently casting Massacre Worm to clear wide boards and generate value without paying mana costs, and Yorion's flicker engine triggering multiple times to draw cards and protect key creatures.

Tolsimir's deployment of anthem effects and strategic equipment usage helped keep his creatures formidable.

A notable interaction was Yorion flickering multiple permanents, including Wall of Omens and Sagarda, Host of Arens, to draw cards and deal considerable damage with trample.

The game saw tactical sacrifices, combat tricks, and targeted removals that shifted momentum, culminating in players leveraging their synergy engines to pressure opponents and finish the game with overwhelming board presence or attrition through damage and life drain.

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