Deck Strategies
Rielle, the Everwise
This deck focuses on using Rielle's ability to take advantage of discarding cards, digging deep into the deck to assemble an Underworld Breach combo.
Heliod, Sun-Crowned
This mono-white strategy aims to slow down the game, setting up a board state conducive for a Walking Ballista kill.
Inalla, Archmage Ritualist
Inalla aims to pilot an intricate Grixis combo deck, employing Spellseeker loops for win conditions.
Tymna the Weaver and Tana, the Bloodsower
This deck, also known as 'Blood Pod', is a meta-crushing strategy that can often hold the entire table down when tuned properly.
Gameplay Insights
- 1
Griffin's early Null Rod played a crucial role in disabling activated abilities of artifacts, disrupting several strategies.
- 2
Mike's Heliod endured a submerge, but the following Faerie Macabre from Noah proved decisive, disrupting Mike's recursion.
- 3
Despite heavy interaction, Mike managed to keep up the pressure with his creatures, indicating effective use of resources and maintaining board presence.
- 4
Noah's attempt to set up his game plan was hindered by the active Null Rod, demonstrating the importance of artifact removal in cEDH.
Notable Cards
Walking Ballista
Spellseeker
Null Rod
Underworld Breach
Faerie Macabre
Summary
The game started with Mike, on Heliod, Sun-Crowned, seeking to slow the game and set up a Walking Ballista kill. Meanwhile, Noah, on Inalla, Archmage Ritualist, piloted an intricate Grixis combo deck with an aim for Spellseeker loops. Griffin, with Tymna the Weaver and Tana, the Bloodsower, played a meta-crushing deck known as Blood Pod. Lastly, Hidden, on Rielle, the Everwise, aimed to use Rielle's ability to net positive on cards and assemble an Underworld Breach combo. The game saw an early disruption with Griffin's Null Rod, disabling activated abilities of artifacts. Mike's Heliod endured a submerge, but the following Faerie Macabre from Noah proved decisive, disrupting Mike's recursion. Despite the heavy interaction, Mike managed to keep up the pressure with his creatures. Noah, on Inalla, also attempted to set up his game plan, but was hindered by the active Null Rod. Ultimately, the game concluded with a flurry of spells and counters that saw the final players vie for the win.