Deck Strategies
Sephiroth, Planet's Heir
A Dimir clone and flicker deck focused on leveraging enter-the-battlefield effects and flicker loops to gain card advantage and control the board.
Stiltzkin, Moogle Merchant
A tempo and life-gain deck using value creatures and enchantments like Authority of the Consuls to stabilize and chip away at opponents while controlling the board.
Terra, Herald of Hope
A grindy deck that mills cards and uses graveyard recursion by returning low-power creatures to the battlefield after combat damage, creating incremental value and resilience.
Celes, Rune Knight
A token and graveyard recursion deck that uses discard, reanimation, and flicker effects to generate infinite one-one soldier tokens and buff creatures for a lethal combo finish.
Gameplay Insights
- 1
Celes’ player utilized a key infinite loop involving Abdel Adrian and flicker effects to generate infinite tokens and massive damage with Walking Ballista, demonstrating excellent synergy exploitation.
- 2
Sephiroth’s flicker and clone strategy maintained steady card advantage but was vulnerable to the overwhelming board presence created by Celes’ combo.
- 3
Stiltzkin’s deployment of Authority of the Consuls slowed creature-based aggression while generating life gain, helping to stabilize the early game.
- 4
Terra’s strategy of milling and graveyard recursion provided resilience and incremental advantage but lacked a timely finisher against the combo deck.
- 5
The interaction between flicker effects and reanimation spells created pivotal moments where board presence was repeatedly reset and expanded, highlighting the power of recursion and blink synergies in Commander.
Notable Cards
Walking Ballista
Flickerwisp
Authority of the Consuls
Academy Rector
Ancient Tomb
Summary
The game featured four distinct Final Fantasy-themed commanders each pursuing unique strategies. Early turns saw players developing their mana bases and deploying key pieces such as authorities to slow opponents and flicker effects to protect valuable permanents. The board state gradually escalated with utility creatures, life gain engines, and counters accumulating across the battlefield. A notable turning point came when Celes, Rune Knight’s controller leveraged a powerful reanimation loop involving Abdel Adrian and flicker effects, creating infinite one-one soldier tokens and overwhelming the opposition with massive Walking Ballista damage and commander strikes. This combo effectively ended the game, showcasing the synergy of recursion, token generation, and incremental board advantage. Prior to that, Sephiroth’s flicker and clone strategies and Terra’s graveyard recursion provided steady pressure and resilience, but ultimately succumbed to the overwhelming infinite combo finish.