Deck Strategies
General Kreat, the Boltbringer
Focuses on goblin synergies, dealing consistent damage with goblin generation and attack triggers.
Dionus, Elvish Archdruid
Generates large amounts of mana and uses elf synergies to create a massive army.
Aphelia, Viper Whisperer
Uses venomous abilities and creature evolution, leveraging opponent's threats for own advantage.
Elenda, Saint of Dusk
Aims to capitalize on life loss and gain, but was overwhelmed by Dionus's elf army before it could fully execute its strategy.
Gameplay Insights
- 1
Tom's consistent goblin generation and attack triggers from General Kreat and Lieutenant were major sources of damage output.
- 2
Extra's Dionus, Elvish Archdruid provided significant mana ramp and elf synergies, allowing for a large army build-up and elimination of John.
- 3
Sam's Hexdrinker evolution and Aphelia, Viper Whisperer abilities allowed him to navigate through threats and stay in the game.
- 4
Sam's final play of Pack of the Serpent, naming 'Goblin', cleared Tom's board and secured his victory.
Notable Cards
Hexdrinker
Incubation Druid
General Kreat, the Boltbringer
Dionus, Elvish Archdruid
Black Market Connections
Summary
The game initiated with players developing their boards, casting commanders and setting their strategies into motion. Tom, piloting General Kreat, the Boltbringer, capitalized on goblin synergies, dealing damage with goblin generation and Goblin Lieutenant's attack triggers. Extra, piloting Dionus, Elvish Archdruid, focused on elf synergies and mana generation, creating a large army and eliminating John, piloting Elenda, Saint of Dusk. Sam, piloting Aphelia, Viper Whisperer, used his commander's venomous abilities and the Hexdrinker's evolution to his advantage, ultimately playing Pack of the Serpent, naming 'Goblin' to wipe out Tom's board and secure victory.